1. Lista dopuszczonych przygód
3. Definicja serii przygód na potrzeby nagrody “Tryptyk”
| Kod przygody | Szczebel(Tier) | Czas rozgrywki | Tytuł przygody |
|---|---|---|---|
| Sezon 0 | |||
| DDAL00-01 | II/III/IV | 4h | Window to the Past |
| DDAL00-02a | I | 2h | The Darkwood Webs |
| DDAL00-02b | I | 2h | The Weirding Vats |
| DDAL00-02c | II | 2h | Spawn of the Maimed Virulance |
| DDAL00-02d | II | 2h | Echos of the Weeping War |
| DDAL00-02e | III | 2h | Forgotten Foes |
| DDAL00-02f | IV | 2h | The Definition of Heroism |
| DDAL00-03 | III/IV | 4h | Those That Came Before |
| DDAL00-04 | I | 2h | Winter’s Flame |
| DDAL00-05 | I | 2h | Winter’s Splendor |
| DDAL00-06 | II | 8h | Lost Laboratory of Kwalish |
| DDAL00-07 | I/II | 4h | The Embers of Hate |
| DDAL00-08 | I/II | 4h | Layers Upon Layers |
| DDAL00-09 | II | 2h | Minsc&Boo |
| DDIA-VOLO | I | 4-8h | In Volo’s Wake |
| DDIA-XGE | I | 4h | Underworld Speculation |
| DDHC-MORD-01 | II | 8h | Riddle of the Raven Queen |
| DDHC-MORD-02 | III | 6h | The Lich-Queen’s Begotten |
| DDHC-MORD-03 | III | 4-6h | To Wake The Leviathan |
| DDHC-MORD-05 | I | 4h | Escape from Wheloon |
| DDHC-GSM-06 | II | 6h | Tammeraut’s Fate |
| Sezon 1 - Tyranny of Dragons | |||
| DDEX1-1 | I | 5x1h | Defiance in Phlan |
| DDEX1-2 | I | 4h | Secrets of Sokol Keep |
| DDEX1-3 | I | 4h | Shadows Over the Moonsea |
| DDEX1-4 | I | 4h | Dues for the Dead |
| DDEX1-5 | I | 4h | The Courting of Fire |
| DDEX1-6 | I | 4h | The Scroll Thief |
| DDEX1-7 | I | 4h | Drums in the Marsh |
| DDEX1-8 | I | 4h | Tales Trees Tell |
| DDEX1-9 | I | 4h | Outlaws of the Iron Route |
| DDEX1-10 | II | 4h | Tyranny in Phlan |
| DDEX1-11 | II | 8 h | Dark Pyramid of Sorcerers Isle |
| DDEX1-12 | II | 4h | Raiders of the Twilight Marsh |
| DDEX1-13 | II | 4h | Pool of Radiance Resurgent |
| DDEX1-14 | II | 4h | Escape from Phlan |
| Sezon 2 - Elemental Evil | |||
| DDEX2-1 | I | 5x1h | City of Danger |
| DDEX2-2 | I | 4h | Embers of Elmwood |
| DDEX2-3 | II | 4h | The Drowned Tower |
| DDEX2-4 | II | 4h | Mayhem in the Earthspur Mines |
| DDEX2-5 | I | 4h | Flames of Kythorn |
| DDEX2-6 | I | 4h | Breath of the Yellow Rose |
| DDEX2-7 | I | 4h | Bounty in the Bog |
| DDEX2-8 | I | 4h | Foulness Beneath Mulmaster |
| DDEX2-9 | II | 8 h | Eye of the Tempest |
| DDEX2-10 | I | 4h | Cloaks and Shadows |
| DDEX2-11 | I | 2h | Oubliette of Fort Iron |
| DDEX2-12 | I | 2h | Dark Rites at Fort Dalton |
| DDEX2-13 | II | 4h | The Howling Void |
| DDEX2-14 | II | 4h | The Sword of Selfaril |
| DDEX2-15 | II | 4h | Black Heart of Vengeance |
| DDEX2-16 | I | 4h | Boltsmelter’s Book |
| Sezon 3 - Rage of Demons | |||
| DDEX3-1 | I | 5x1h | Harried in Hillsfar |
| DDEX3-2 | I | 4h | Shackles of Blood |
| DDEX3-3 | II | 4h | The Occupation of Szith Morcane |
| DDEX3-4 | III | 8 h | It’s All in the Blood |
| DDEX3-5 | I | 4h | Bane of the Tradeways |
| DDEX3-6 | I | 2h | No Foolish Matter |
| DDEX3-7 | II | 4h | Herald of the Moon |
| DDEX3-8 | II | 4h | The Malady of Elventree |
| DDEX3-9 | II | 4h | The Waydown |
| DDEX3-10 | I | 4h | Quelling the Horde |
| DDEX3-11 | II | 2h | The Quest for Sporedome |
| DDEX3-12 | I | 2h | Hillsfar Reclaimed |
| DDEX3-13 | II | 2h | Writhing in the Dark |
| DDEX3-14 | I | 2h | Death on the Wall |
| DDEX3-15 | II | 4h | Szith Morcane Unbound |
| DDEX3-16 | III | 8 h | Assault on Maerimydra |
| Sezon 4 - Curse of Strahd | |||
| DDAL04-1 | I | 5x1h | Suits of the Mists |
| DDAL04-2 | I | 2h | The Beast |
| DDAL04-3 | I | 2h | The Executioner |
| DDAL04-4 | I | 4h | The Marionette |
| DDAL04-5 | I | 2h | The Seer |
| DDAL04-6 | I | 4h | The Ghost |
| DDAL04-7 | II | 4h | The Innocent |
| DDAL04-8 | II | 2h | The Broken One |
| DDAL04-9 | II | 2h | The Tempter |
| DDAL04-10 | II | 4h | The Artifact |
| DDAL04-11 | II | 4h | The Donjon |
| DDAL04-12 | II | 2h | The Raven |
| DDAL04-13 | II | 2h | The Horseman |
| DDAL04-14 | II | 4h | The Dark Lord |
| Sezon 5 - Storm King’s Thunder | |||
| DDAL05-1 | I | 5x1h | Treasures of the Broken Hoard |
| DDAL05-2 | I | 2h | The Black Road |
| DDAL05-3 | I | 2h | Uninvited Guests |
| DDAL05-4 | II | 2h | In Dire Need |
| DDAL05-5 | II | 2h | A Dish Best Served Cold |
| DDAL05-6 | I | 2h | Beneath the Fetid Chelimber |
| DDAL05-7 | I | 2h | Chelimber’s Descent |
| DDAL05-8 | III | 4h | Durlag’s Tower |
| DDAL05-9 | III | 4h | Durlag’s Tomb |
| DDAL05-10 | I | 2h | Giant Diplomacy |
| DDAL05-11 | II | 4h | Forgotten Traditions |
| DDAL05-12 | I | 2h | Bad Business in Parnast |
| DDAL05-13 | II | 4h | Jarl Rising |
| DDAL05-14 | III | 4h | Reeducation |
| DDAL05-15 | III | 4h | Reclamation |
| DDAL05-16 | I | 4h | Parnast Under Siege |
| DDAL05-17 | II | 4h | Hartkiller’s Horn |
| DDAL05-18 | IV | 4h | The Mysterious Isle |
| DDAL05-19 | IV | 4h | The Eye of Xxiphu |
| Sezon 6 - Tales From the Yawning Portal | |||
| DDAL06-01 | I | 2h | A Thousand Tiny Deaths |
| DDAL06-02 | II | 2h | The Redemption of Kelvan |
| DDAL06-03 | IV | 2h | Crypt of the Death Giants |
| Sezon 7 - Tomb of Annihilation | |||
| DDAL07-01 | I | 5x1h | A City on the Edge |
| DDAL07-02 | II | 5x1h | Over the Edge |
| DDAL07-03 | I | 2h | A Day at the Races |
| DDAL07-04 | I | 2h | A Walk in the Park |
| DDAL07-05 | I | 2h | Whispers in the Dark |
| DDAL07-06 | II | 2h | Fester and Burn |
| DDAL07-07 | II | 2h | Rotting Roots |
| DDAL07-08 | II | 2h | Putting the Dead to Rest |
| DDAL07-09 | III | 4h | Unusual Opposition |
| DDAL07-10 | III | 4h | Fire, Ash, and Ruin |
| DDAL07-11 | III | 4h | A Lesson in Love |
| DDAL07-12 | III | 4h | In Search of Secrets |
| DDAL07-13 | III | 4h | Old Bones and Older Tomes |
| DDAL07-14 | III | 4h | The Fathomless Depths of Ill Intent |
| DDAL07-15 | IV | 4h | Streams of Crimson |
| DDAL07-16 | IV | 4h | Pools of Cerulean |
| DDAL07-17 | IV | 4h | Cauldron of Sapphire |
| DDAL07-18 | IV | 4h | Turn Back the Endless Night |
| Sezon 8 - Waterdeep | |||
| DDAL08-01 | I | 2-4h | The Map with No Names |
| DDAL08-02 | I | 2-4h | Beneath the City of the Dead |
| DDAL08-03 | I | 2-4h | Dock Ward Double Cross |
| DDAL08-04 | I | 2-4h | A Wrinkle in the Weave |
| DDAL08-05 | I | 2-4h | Hero of the Troll Wars |
| DDAL08-06 | I | 2-4h | Purging the Blood |
| DDAL08-07 | II | 2-4h | Into the Dark |
| DDAL08-08 | II | 2-4h | Crypt of the Dark Kiss |
| DDAL08-09 | II | 2-4h | Fangs and Frogs |
| DDAL08-10 | II | 2-4h | The Skull Square Murders |
| DDAL08-11 | II | 2-4h | Poisoned Words |
| DDAL08-12 | II | 2-4h | Xanathar’s Wrath |
| DDAL08-13 | III | 4-6h | The Vampire of Skullport |
| DDAL08-14 | III | 4-6h | Rescue from Vanrakdoom |
| DDAL08-15 | III | 4-6h | Forge of Fangs |
| DDAL08-16 | IV | 4-6h | A Change of Adress |
| DDAL08-17 | IV | 4-6h | The Tower of Ahghairon |
| DDAL08-18 | IV | 4-6h | Moving Day |
| Sezon 9 - Avernus Rising | |||
| DDAL09-01 | I | 4x 1h | Escape From Elturgard |
| DDAL09-02 | I | 2-4h | Stopped at the Gate |
| DDAL09-03 | I | 2-4h | Hungry Shadows |
| DDAL09-04 | I | 2-4h | The Day of the Devil |
| DDAL09-05 | II | 4-6h | Faces of Fortune |
| DDAL09-06 | II | 4-6h | Infernal Insurgency |
| DDAL09-07 | II | 4-6h | The Diabolical Dive |
| DDAL09-08 | II | 4-6h | In the Garden of Evil |
| DDAL09-09 | II | 4-6h | Ruined Prospects |
| DDAL09-10 | II | 4-6h | Tipping the Scales |
| DDAL09-11 | II | 4-6h | Losing Fai |
| DDAL09-12 | III | 4-6h | The Breath of Life |
| DDAL09-13 | III | 4-6h | The Swarmed Heart |
| DDAL09-14 | III | 4-6h | The Vast Emptiness of Grace |
| DDAL09-15 | III | 4-6h | Maddening Screams |
| DDAL09-16 | III | 4-6h | Honors Unforseen |
| DDAL09-17 | III | 4-6h | In the Hand |
| DDAL09-18 | III | 4-6h | Consequences of Choice |
| DDAL09-19 | IV | 4-6h | Fang and Claw |
| DDAL09-20 | IV | 4-6h | Where Devils Fear to Tread |
| Sezon 10 - Plague of Ancients | |||
| DDAL10-00 | I | 4x 1h | Ice Road Trackers |
| DDAL10-01 | I | 4h | The Frozen North |
| DDAL10-02 | I | 4h | Gnashing Teeth |
| DDAL10-03 | I | 4h | Divining Evil |
| DDAL10-04 | I | 4h | Cold Benevolance |
| DDAL10-05 | II | 4h | A Blight in the Darkness |
| DDAL10-06 | II | 4h | The Fallen Star |
| DDAL10-07 | II | 4h | Into Darkness |
| DDAL10-08 | II | 4h | Volatile Thoughts |
| DDAL10-09 | II | 4h | Recipe for Retribution |
| DDAL10-10 | III | 4h | Burying the Past |
| Dreams of the Red Wizards | |||
| DDAL-DRW01 | II | 4-6h | Breaking Umberlee’s Resolve |
| DDAL-DRW02 | II | 4-6h | Blood in the Water |
| DDAL-DRW03 | III | 4-6h | Saving Silverbeard |
| DDAL-DRW04 | III | 6h | Foreign Affairs |
| DDAL-DRW05 | III | 6h | Uncertain Scrutiny |
| DDAL-DRW06 | III | 6h | Thimblerigging |
| DDAL-DRW07 | III | 6h | Moment of Peace |
| DDAL-DRW08 | IV | 8h | The Harrowing of Hell |
| DDAL-DRW09 | II | 4h | Vile Bounty |
| DDAL-DRW10 | II | 4h | Unsafe Harborage |
| DDAL-DRW11 | II | 4h | Shadows in the Stacks |
| DDAL-DRW12 | II | 4h | To Walk the Cold Dark |
| DDAL-DRW13 | II | 4h | Night Thieves |
| DDAL-DRW14 | III | 4h | The City That Should Not Be |
| DDAL-DRW15 | III | 4h | Frozen Whispers |
| DDAL-DRW16 | III | 4h | Uprising |
| DDAL-DRW19 | IV | 4h | Fall the Cold Night |
| DDAL-DRW-EP03 | II/III | 4h | When the Lights Went Out in Candlekeep |
| CCC - Community-Created Content | |||
| CCC-3MAGS-01 | I | 7h | Vormestrand’s Scroll |
| CCC-AETHER-02-03 | I | 2-4h | One Step Ahead |
| CCC-AETHER01-01 | I | 2-4h | The Heir of Orcus: Verse I |
| CCC-AETHER01-02 | I | 4h | The Heir of Orcus: Verse II |
| CCC-ROLL20-02 | II | 2-4h | The Heir of Orcus: Verse III |
| CCC-AETHER02-01 | II | 2-4h | The Heir of Orcus: Verse IV |
| CCC-ALMOG-01 | I | 4h | TALES01-01 What Lies Beneath |
| CCC-ALMOG-03 | III | 4h | TALES03-01 Claws of Fury |
| CCC-ALMOG-20 | I | 2-4h | TALES01-04 Jaunt to the Center of Faerun |
| CCC-AMER-01 | I | 4h | Asleep and Awake |
| CCC-AN-01 | I | 4h | Secrets of Golden Fire |
| CCC-AN-02 | I | 2h | The Wrathful Deity of Khurovogo |
| CCC-AN-03 | I | 4h | Winter Wonderland |
| CCC-ANIME1-1 | I | 2h | Legend of the Sword Bandit Surprise |
| CCC-ANIME1-2 | II | 2h | Let’s Find the Sword, GO! |
| CCC-ANIME1-3 | II | 2h | Star Sword Return |
| CCC-APL-01-01 | I | 4h | It’s Not Easy Being Gene |
| CCC-ARCANA-01 | I | 2h | The Phantom Pursuit |
| CCC-ARCANA-02 | I | 2h | Seclusion |
| CCC-BLD-11 | I | 2h | Bleeding Gate: Pandemonium |
| CCC-BLD-12 | I | 2h | Bleeding Gate: Amalgamation |
| CCC-BLD-0103 | II | 4h | Bleeding Gate: Lineage |
| CCC-BMG-01 | I | 4h | CORE1-1 A Scream in the Night |
| CCC-BMG-02 | I | 4h | CORE1-2 A Cog in the Wheel |
| CCC-BMG-03 | I | 4h | CORE1-3 A Hole in the World |
| CCC-BMG-04 | I | 4h | CORE2-1 Tales of Good & Evil |
| CCC-BMG-05 | I | 4h | CORE2-2 Songs of Law & Chaos |
| CCC-BMG-06 | I | 4h | CORE2-3 Edicts of Neutrality |
| CCC-BMG-07 | II | 4h | HULB1-1hulburg Rebuilding |
| CCC-BMG-08 | II | 4h | HULB1-2hulburg Burning |
| CCC-BMG-09 | II | 4h | HULB1-3 Hulburg Rising |
| CCC-BMG-10 | II | 4h | HILL1-1 Arrival |
| CCC-BMG-11 | II | 4h | HILL1-2 Exodus |
| CCC-BMG-12 | II | 4h | HILL1-3 Resurgence |
| CCC-BMG-13 | III | 4h | PHLAN1-1 Sepulture |
| CCC-BMG-14 | III | 4h | PHLAN1-2 Enemy of my Enemy |
| CCC-BMG-15 | III | 4h | PHLAN1-3 Subterfuge |
| CCC-BMG-16 | II | 4h | ELM1-1 The Sage of Cormanthor |
| CCC-BMG-17 | II | 4h | ELM1-2 The Lost Sanctum |
| CCC-BMG-18 | II | 4h | ELM1-3 The Battle of Elmwood |
| CCC-BMG-19 | II | 4h | HULB2-1 Winter’s Frosty Kiss |
| CCC-BMG-20 | II | 4h | HULB2-2 Winter’s Frigid Wrath |
| CCC-BMG-21 | II | 4h | HULB2-3 Winter’s Sharp Bite |
| CCC-BMG-22 | III | 4h | PHLAN2-1 Demagogue |
| CCC-BMG-23 | III | 4h | PHLAN2-2hatemaster |
| CCC-BMG-24 | III | 4h | PHLAN2-3 The Royal We |
| CCC-BMG-25 | I | 4h | CORE3-1 The Spectral Incursion |
| CCC-BMG-26 | I | 4h | CORE3-2 The Ghostly Infestation |
| CCC-BMG-27 | I | 4h | CORE3-3 The Spirited Infestation |
| CCC-BMG-28 | II | 4h | HILL2-1 The Red Gathering |
| CCC-BMG-29 | II | 4h | HILL2-2 The Red Herring |
| CCC-BMG-30 | II | 4h | HILL2-3 The Red Death |
| CCC-BMG-31 | I | 4h | Phlan3-1 The Conventicle of Chaos |
| CCC-BMG-32 | I | 4h | Phlan3-2 The First Rule |
| CCC-BMG-33 | I | 4h | Phlan3-3 Spinning on the Edge |
| CCC-BMG-34 | II | 4h | ELM2-1 Tendrils in the Fog |
| CCC-BMG-35 | II | 4h | ELM2-2 Mists of the Moonsea |
| CCC-BMG-36 | II | 4h | ELM2-3 Vestiges of Darkness |
| CCC-BMG-37 | III | 4h | HULB 3-1 Weakness of Rock |
| CCC-BMG-38 | III | 4h | HULB 3-2 Dead Canaries |
| CCC-BMG-39 | III | 4h | HULB 3-3 Darkest Vein |
| CCC-BMG-40 | III | 4h | HULB 4-1 Whispers from the Deep |
| CCC-BMG-41 | III | 4h | HULB 4-2 Voices from the Deep |
| CCC-BMG-42 | III | 4h | HULB 4-3 Call of the Deep |
| CCC-BMG-43 | II | 4h | PHLAN 4-1 Ghoulies and Ghosties |
| CCC-BMG-44 | II | 4h | PHLAN 4-2 Long Leggity Beasties |
| CCC-BMG-45 | II | 4h | PHLAN 4-3 Things That Go Bump in the |
| CCC-BMG-46 | II | 4h | HILL 3-1 Shepherd the Weak |
| CCC-BMG-47 | II | 4h | HILL 3-2 Suffer the Children |
| CCC-BMG-48 | II | 4h | HILL 3-3 Spare the Rod |
| CCC-BMG-HILL1S | II | 4h | HILL1-S Onslaught |
| CCC-BMG-HULB1S | II | 4h | HULB1-S Extinction |
| CCC-BMG-HULB2S | II | 4h | HULB2-S Winter’s Feast |
| CCC-BMG-MOON1-1 | I | 1-2h | Moonshae Treasure Hunt |
| CCC-BMG-MOON2-1 | I | 2-4h | Defenders of Caer Moray |
| CCC-BMG-MOON2-2 | I | 2-4h | Army of the Unseen |
| CCC-BMG-MOON2-3 | I | 2-4h | The Eye in the Mist |
| CCC-BMG-PHLAN1S | III | 4h | PHLAN1-S Uprising |
| CCC-BMG-PHLAN2S | III | 4h | PHLAN2-S Damnation |
| CCC-BWM-001 | II | 4h | Howling on the Moonsea |
| CCC-BWM-002 | II | 4h | The City in the Depths |
| CCC-BWM-003 | III | 4h | A Tale of Two Towers |
| CCC-BWM-06 | I | 5h | Introduction to Adventuring |
| CCC-BWM-07-02 | III | 4h | The Beast Within |
| CCC-CENTRIC01-03 | I | 2-4h | The Patchwork Tower |
| CCC-CIC-01 | I | 4h | The Vault of the Devourer |
| CCC-CIC-02 | II | 4h | The Clockwork Laboratory |
| CCC-CIC-03 | II | 4h | The Desolate Undercroft |
| CCC-CIC-04 | II | 4h | Best Friends Forever |
| CCC-CIC-05 | II | 4h | Donum Vitae |
| CCC-CIC-06 | I | 4h | End of the Line |
| CCC-CIC-07 | II | 4h | Pieces of You |
| CCC-CIC-08 | I | 4h | The Last Voyage of the Woolgathering Tidsoptimist |
| CCC-CIC-09 | I | 2-4h | Steamy Shores of Danger |
| CCC-CIC-10 | II | 4h | Terror at Soward Manor |
| CCC-CIC-11 | II | 4h | Death at Peril Island |
| CCC-CIC-12 | II | 4h | Redemption at Talos Sound |
| CCC-CIC-16 | I | 2-4h | Open Ambitions |
| CCC-CNE-01 | II | 4h | The Treasure Beneath |
| CCC-CNE-02 | II | 4h | Before The Hatch |
| CCC-CNE-03 | II | 4h | Into The Depths |
| CCC-COS-01 | II | 2-4h | The Only Way to Be Sure |
| CCC-COTN-01-01 | I | 2h | By The Seashore: A Red War Tale |
| CCC-DDSC-01 | I | 4h | Murder at the Stop |
| CCC-DDSC-02 | I | 2h | A Fool and His Gold |
| CCC-DES-01-01 | II | 4h | Finding the Rabbit Hole |
| CCC-DES-01-02 | II | 4h | A Sanity Never Questioned |
| CCC-DES-01-04 | II | 2h | An Answer Never Offered |
| CCC-DES-01-05 | II | 2h | The Die Is Cast |
| CCC-DES-02-02 | I | 2h | On a Six-Fingered Trail |
| CCC-DES-02-03 | I | 2h | Those Who Eat |
| CCC-DRUID-01 | II | 4h | The Scourge Unseen |
| CCC-ELF-01 | I | 4h | Life’s A Party |
| CCC-ELF-02 | I | 4h | An Adventuring Party Walks Into A Bar |
| CCC-ELO-01 | I | 4h | For the Kids! |
| CCC-EPI-01-01 | II | 4h | Hordes of Thar - The White Hand of Death |
| CCC-FC3-01-02 | II | 4h | Tales of Estirwald: Corruption of theElderoak |
| CCC-FC3-03 | III | 4h | Tales of Estirwald: The Fun House |
| CCC-FXC-01 | I | 2h | Nothing Happens in Elmwood |
| CCC-GAD01-01 | II | 2-4h | Broken Blade |
| CCC-GAD01-02 | II | 2-4h | Red War: Black Phoenix |
| CCC-GAD-01-03 | III | 4-6h | Caught in Time |
| CCC-GAD02-03 | III | 4h | Arena of Champions |
| CCC-GARY-01 | II | 2h | A Night to Remember |
| CCC-GARY-02 | II | 2h | To Find a Way Out |
| CCC-GARY-03 | II | 2h | Oh, We’re In It Now |
| CCC-GARY-04 | I | 2h | A Darkness in the Mountains |
| CCC-GARY-05 | I | 2h | The Shadows of the Trees |
| CCC-GARY-06 | I | 2h | The Death Beneath the Roots |
| CCC-GARY-07 | II | 2h | The Mirror Cities of Gulthias |
| CCC-GARY-08 | II | 2h | That Which Lies Buried |
| CCC-GARY-09 | II | 2h | The Witch Maiden |
| CCC-GEL-01 | I | 2h | Bedlam at the Benefit |
| CCC-GHC-01 | II | 2h | Tharaera Lost |
| CCC-GHC-02 | II | 2h | Skulljaw Hill |
| CCC-GHC-03 | II | 2h | Facing the Dark |
| CCC-GHC-04 | II | 2h | Shade of the Dark |
| CCC-GHC-05 | II | 2h | Trail of Treachery |
| CCC-GHC-06 | II | 2h | What You Wish For |
| CCC-GHC-07 | III | 2h | The River Runs Red |
| CCC-GHC-08 | III | 2h | Death in the Ruins |
| CCC-GHC-09 | III | 2h | Swamp of Death |
| CCC-GHCBK1-01 | I | 2h | Into the Border Kingdoms |
| CCC-GHCBK1-02 | II | 4h | The Tithes That Bind |
| CCC-GHCBK1-03 | II | 4h | The Darkest Knight |
| CCC-GHCBK1-04 | II | 4h | I am the Fire |
| CCC-GHCBK1-05 | II | 4h | For the Glory of Bloutar! |
| CCC-GHCBK1-06 | I | 2-4h | Legacy and Virtue |
| CCC-GHCBK1-07 | I | 2-4h | The Peculiar Case of the Selptan Felines |
| CCC-GHCBK1-08 | I | 2h | The Hunt for Cutter Jack |
| CCC-GHCBK1-09 | I | 2-4h | Scavengers |
| CCC-GHCBK1-10 | III | 4h | The Heart of Shadow |
| CCC-GHCBK3-02 | I | 4h | The Girl With the Wet Nose |
| CCC-GLIP-0101 | I | 2h | Glip Dak |
| CCC-GLIP-0102 | I | 2h | Beneath Glip Dak |
| CCC-GLIP-0103 | I | 4h | Citadel of Vlaakith |
| CCC-GLIP-0201 | II | 2h | Blue Scales |
| CCC-GOC-0101 | I | 2h | Tree Rot |
| CCC-GOC-0102 | II | 2h | Cairns of Rot |
| CCC-GOC-0103 | II | 3-4h | Winds of Rot |
| CCC-GSP01-01 | I | 4h | A Dragon’s Breath |
| CCC-GSP01-02 | I | 2-4h | Brotherhood |
| CCC-GSP04-01 | I | 2h | Devil King Highschool, Year One |
| CCC-GSP-PHIL-01-03 | I | 2-4h | The Whispering Shadows of the Eldest Ruins |
| CCC-HAL-01 | I | 4h | Fate of the Nightworms |
| CCC-HAL-02 | II | 4h | Six Striking Swords |
| CCC-HAL-03 | II | 4h | Six Swords Unbound |
| CCC-HATMS01-01 | II | 4h | Threatening Tides |
| CCC-HATMS01-02 | II | 4h | Prophecy’s Promise |
| CCC-HATMS01-03 | II | 4h | Destiny Defied |
| CCC-HATMS02-01 | II | 4h | Illithid Activities |
| CCC-HATMS02-02 | III | 4h | Something Vile This Way Comes |
| CCC-HATMS02-03 | III | 4h | A Vile Wake |
| CCC-HERO-BK03-03 | II | 4h | A Lute Strung Double |
| CCC-HERO-GHCBK3-01 | I | 4h | A Walk Along the Borders |
| CCC-IFK-01 | II | 2h | Shadow of Greed |
| CCC-IFK-02 | II | 2h | Shadow of the Weave |
| CCC-IFK-03 | II | 4h | Shadow of the Dusk Queen |
| CCC-JGD-01 | III | 2-4h | Left Black & Blue |
| CCC-KUMORI-01-2 | I | 2h | Wretches |
| CCC-KUMORI-0101 | I | 2h | Wreckers |
| CCC-KUMORI-02-02 | I | 2h | School Magic |
| CCC-KUMORI-0204 | I | 2h | To Be the Very Best |
| CCC-LINKS-01 | II | 4h | Champion of the People |
| CCC-LINKS-02 | III | 4h | The Secrets We Keep |
| CCC-MACE-01 | I | 4h | The Blight of Geoffrey |
| CCC-MACE-02 | I | 4h | A Panther’s Peril |
| CCC-MACE-03 | I | 4h | Haunted Memories |
| CCC-MAG01-02 | II | 2-4h | Murder at the Festival! |
| CCC-MAYDAYS-01 | I | 2h | The Bandit’s Mark |
| CCC-MCX-01 | I | 2h | All in a Day’s Work |
| CCC-MCX01-02 | I | 2h | The Rescue |
| CCC-MELB-01 | II | 4h | A Single Tearfall |
| CCC-MIND-01 | III | 4h | Lost in Thought |
| CCC-MIND-02 | III | 4h | Mind Trip |
| CCC-MIND-03 | III | 4h | Dream Walkers |
| CCC-MMT01-01 | I | 2-4h | Secrets of Imaginary Friends |
| CCC-MMT01-02 | I | 2h | A Little Competition Never Hurt Anyone |
| CCC-MMT01-05 | I | 2h | Secrets of the Cure |
| CCC-MMT02-01 | II | 2-4h | The Stuff of Memories |
| CCC-MYR-01 | II | 4h | Friends in Need |
| CCC-NBDD01-01 | II | 2-4h | Clever |
| CCC-NBDD01-02 | II | 2-4h | Where Can She Be |
| CCC-NUKE-0101 | I | 4h | The Blighted Sun |
| CCC-NUKE-0102 | I | 4h | Hide and Seek |
| CCC-OA-01-01 | I | 2-4h | When Mages Fall |
| CCC-OCC-01 | III | 4-6h | Red War: Housekeeping |
| CCC-OCC-02 | I | 2-4h | Feast of the Moon |
| CCC-ODFC-0101 | I | 4h | Hammer and Anvil |
| CCC-ODFC-0102 | II | 4h | Black Blades, Black Wings |
| CCC-ODFC-0103 | III | 4h | Elder’s Eyes Upon You |
| CCC-ODFC-0201 | I | 4h | Serenade of Pain |
| CCC-ODFC-0202 | II | 4h | Palace of the Efreeti |
| CCC-ODFC-0203 | III | 4h | Night’s Bright Dawning |
| CCC-ODFC-03-01 | I | 2-4h | A Momentary Lapse of Reason |
| CCC-OHAYOCON-01-03 | II | 2-4h | Fiendly Competition |
| CCC-PDXAGE-0101 | I | 2h | The White Well |
| CCC-PDXAGE-0201 | II | 2h | The Dark Hunt |
| CCC-PFF-03-01 | III | 4h-6h | Hints at Imbalance: Rumors of Moloch |
| CCC-PHA-01 | II | 4h | Six Summoned Swords |
| CCC-PPTDD01-01 | I | 2h | Trouble Under Winton |
| CCC-PRETZ-PLA01 | I | 2-4h | The Mystery at Coppertop Manor |
| CCC-PRETZ-PLA02 | I | 2-4h | A Mine of Their Own |
| CCC-PRIORY-01 | I | 2h | Maritime Mayhem |
| CCC-PRIORY-02 | I | 2h | Prison Pitfalls |
| CCC-PRIORY-03 | I | 2h | Truths in Time |
| CCC-QCC-2017 | III | 4h | Delusions of Grandeur, Dreams of Revenge |
| CCC-QCC2018-01 | III | 2h | Of Gods and Monsters |
| CCC-QCC2018-02 | II | 2h | Heart and Soul |
| CCC-QCC2019-01 | I | 2-4h | Hillsfar’s Rancid Webs |
| CCC-RCC-01-01 | I | 2h | Flight of the Forgemage |
| CCC-RCC-01-02 | I | 2h | The King of Thar |
| CCC-RCC-01-03 | I | 2h | Chains of Desperation |
| CCC-RCC-01-04 | III | 2h | Black Bliss |
| CCC-RCC-01-06 | III | 2-4h | The Handfasting |
| CCC-REAP-01 | II | 4h | Red War: Lost Ashes of a Wayward Gnome |
| CCC-ROZK-0101 | III | 4h | Binder’s Torment |
| CCC-ROZK-0102 | III | 4h | Zhentarim’s Lament |
| CCC-ROZK-0103 | III | 4h | Necromancer’s Ascent |
| CCC-RPR-01 | I | 4h | Eyes of Blood |
| CCC-RPSG-01 | I | 4h | Ooze There |
| CCC-RPSG-02 | II | 2-4h | Ooze Next? |
| CCC-RPSG-03 | III | 4-6h | Fenaria’s Gambit |
| CCC-RPSG-04 | I | 2h | The Waystop |
| CCC-SAC-01 | III | 4h | A Light in the Dark |
| CCC-SAC-02 | III | 4h | Fun with Fey |
| CCC-SALT-01-01 | I | 2h | Rumors of Riches |
| CCC-SALT-01-02 | I | 2h | Moor Trouble |
| CCC-SALT-01-03 | I | 4h | Broken Halls of Goldahroud |
| CCC-SALT-02-01 | I | 4h | Mulmaster’s Meddlings |
| CCC-SALT-02-02 | II | 4h | Tower in the Valley |
| CCC-SALT-0205 | II | 4h | The Darkness Never Forgets |
| CCC-SCAR01-01 | I | 4h | Corrupted Artery |
| CCC-SCAR01-02 | I | 4h | Glister by Light |
| CCC-SCAR02-01 | I | 4h | Glister By Dark |
| CCC-SFBAY-0101 | II | 8h | Plots in Motion |
| CCC-SFBAY-0201 | II | 4h | Old Enemies Arise |
| CCC-SFBAY-0202 | II | 4h | Rise of the Ogre King |
| CCC-SFBAY-0203 | II | 4h | The Risen Minotaur Lord |
| CCC-SFBAY-0401 | I | 4h | The Cornflower Hive |
| CCC-SFBAY-0402 | II | 2h | Under Earth & Stone |
| CCC-SFBAY-0403 | I | 2h | The Ashen Scar |
| CCC-SHINY-02 | I | 2h | An Open Secret |
| CCC-SHINY-04 | II | 4h | Elusion of Grand Yore |
| CCC-SKULL01-01 | II | 4h | A Murder Most Foul |
| CCC-SKULL01-02 | II | 4h | Not All Who Are Lost Should Be Found |
| CCC-SKULL01-03 | II | 4h | Who Pulls the Strings |
| CCC-SQC-001 | II | 4h | The Woodland Sage |
| CCC-SQC-02-01 | II | 4h | None the Wiser |
| CCC-SQC-02-02 | II | 4h | Last Gasp |
| CCC-SQC-03-01 | II | 2-4h | Consumption |
| CCC-SQC-03-02 | II | 2-4h | Shiitake |
| CCC-SQC-03-03 | II | 2-4h | Toxicity |
| CCC-SRCC-0101 | I | 2h | Trouble in the Old City |
| CCC-SRCC-0102 | I | 2h | Down the River of Snakes |
| CCC-SRCC-0103 | I | 2h | Altar of the Smoldering Eye |
| CCC-ST2-1 | II | 4h | Red War: Embassy of Evil |
| CCC-STORM-01 | II | 4h | The Barrows of Solina |
| CCC-STORM-02 | II | 2-4h | Swamp of Sorrow: Bloodpurge Village |
| CCC-SVH01-01 | III | 4h | Dawn of the Raven Lord |
| CCC-SVH01-02 | III | 4h | Raven Lord’s Aerie |
| CCC-SVH01-03 | III | 4h | Vault of the Raven Lord |
| CCC-TAROT-0101 | I | 2h | Awakening of Fates |
| CCC-TAROT-0102 | I | 2h | By the Light of the Moon |
| CCC-TAROT-0103 | I | 2h | A Martyred Heart |
| CCC-TAROT-0104 | I | 2h | Tangled Woods |
| CCC-TAROT-0105 | I | 2h | The Lost Apprentice |
| CCC-TAROT-0106 | I | 2h | Lies in the Moonlight |
| CCC-TAROT-0107 | I | 4h | The Seat of the Ruler |
| CCC-TAROT-02-01 | II | 4h | A Sunk Cost |
| CCC-TAROT-S1-01 | I | 2h | A Long Night |
| CCC-THENT-0101 | I | 2h | Beneath the Surface |
| CCC-THENT-0102 | I | 2h | Those That Dwell Beneath |
| CCC-THENT-0103 | I | 4h | The Dreaming Relic |
| CCC-TRI-01 | III | 4h | Into the Darkness |
| CCC-TRI-02 | III | 4h | Impression Left Behind |
| CCC-TRI-03 | II | 2h | Fences and Swords |
| CCC-TRI-04 | II | 2h | Birds of a Feather |
| CCC-TRI-05 | II | 4h | Hunt of Malar |
| CCC-TRI-06 | II | 4h | Haggard Heroes |
| CCC-TRI-07 | II | 4h | Beneath the Moonsea |
| CCC-TRI-08 | II | 4h | Dreadful Wail |
| CCC-TRI-09 | I | 4h | Tinhammer Falls |
| CCC-TRI-10 | III | 4h | Contact |
| CCC-TRI-11 | I | 4h | Flooded Dreams |
| CCC-TRI-12 | I | 4h | Ill Met in Ylraphon |
| CCC-TRI-13 | I | 4h | What Lies beneath Ylraphon |
| CCC-TRI-14 | III | 4h | The Voice in the Night |
| CCC-TRI-15 | III | 4h | The Dark of the Hive |
| CCC-TRI-16 | I | 4h | Ph’theev, the Despondent |
| CCC-TRI-17 | I | 4h | Ph’teev, Unbound! |
| CCC-TRI-18 | I | 4h | Pros & Cons |
| CCC-TRI-19 | I | 4h | Dead Men’s Tales |
| CCC-TRI-22 | III | 4h | On the Baron’s Trail |
| CCC-TRI-23 | III | 4h | Sub Rosa |
| CCC-TRI-24 | III | 4h | Knight Errand |
| CCC-TRI-25 | II | 4h | Dead Men’s Treasure |
| CCC-TRI-29 | III | 4h | Tidefall |
| CCC-TRI-31 | III | 4h | Out of Time |
| CCC-TRI-32 | I | 2h | Casks and Caskets |
| CCC-TRI-33 | I | 2h | Matters of Life and Death |
| CCC-TRI-34 | II | 2-4h | Rise of the Sea Dragon |
| CCC-TTS-1 | I | 2-4h | Three Moles for Father Octavius |
| CCC-UCON-01 | III | 4h | Blood & Fog |
| CCC-UCON02-01 | I | 2-4h | The Goat Mayor |
| CCC-UK-1 | I | 4h | Call of the Elvenflow |
| CCC-UK-2 | I | 4h | The Wayward Wives |
| CCC-UNITE-AN-04 | I | 2-4h | Sisterhood of the Blade |
| CCC-UNITE-05 | II | 4-6h | House of Moonlight |
| CCC-MTL-02 | II | 2-4h | House of Revenance |
| CCC-MTL-03 | II | 2-4h | House of Webs |
| CCC-HAL-05 | II | 2-4h | House of Blades |
| CCC-HAL-06 | II | 2-4h | House of Silent Tides |
| CCC-TXLIFE-01 | II | 2-4h | House of Masks |
| CCC-UNITE-GD-01 | II | 2-4h | House of Diamonds |
| CCC-VOTE-01-01 | II | 4-6h | A Small Trifle |
| CCC-WWC-01 | I | 2h | In the Face of Fear |
| CCC-WWC-02 | I | 2h | Dark Waters of Hate |
| CCC-WWC-03 | I | 2h | Tyrant of the Forgotten Forge |
| CCC-WWC-04 | I | 4h | The Black Hand |
| CCC-WWC-05 | II | 2h | Tyrant of Orcs |
| CCC-WWC-06 | II | 4h | The Fear of Fiends |
| CCC-WWC-07 | II | 2h | The Icy Hand of Hate |
| CCC-WWC-08 | II | 2h | Pool of Anihilation |
| CCC-WWC-09 | I | 2h | Defenders of Est’Ellma |
| CCC-WWC-10 | I | 2h | Brental’s Roads Scholars |
| CCC-WYC1-1 | II | 4h | Back to the Burning |
| CCC-WYC1-2 | II | 4h | Where Rock and Fire Meet |
| CCC-WYC1-3 | II | 4h | The Dawn Heresy |
| CCC-WYC2-1 | II | 2-4h | The Light of Heresy |
| CCC-WYC2-2 | II | 2-4h | A Shard of Shar |
| CCC-WYC2-3 | II | 2-4h | What History Leaves Behind |
| CCC-YLRA-SDCC01-1 | I | 4h | Exploratory Arts |
| CCC-YLRA-SDCC01-2 | I | 4h | No Good Deed |
| CCC-YLRA-SDCC01-3 | I | 4h | Cast In Shadow |
| CCC-YLRA01-01 | II | 4h | Her Dying Wish |
| CCC-YLRA01-02 | II | 4h | Uneasy Lies the Head |
| CCC-YLRA01-03 | II | 4h | Bound by Duty |
| CCC-YLRA01-04 | II | 4h | Down in Flames |
| DC-POA-HAG-SF4 | II | 2-3h | Failing You |
| DC-POA-OGG-02 | II | 2-4h | Judge and Jury |
| DC-POA-ROBIN-01-01 | I | 4h | The Taming of the Chwinga |
| DC-PoA-NBDD-01 | II | 4h | Ice, Ice, Birdie |
| DC-PoA-ROG-3 | II | 4h | The Last Refuge of Spring |
| DDHC-CM-05 | I | 2h | Shemshime’s Bedtime Rhyme |
| DDHC-TOA-4 | I | 2h | Cellar of death |
| FR-DC-BG | III | 4h | The Flying Flame |
| FR-DC-GARY-01 | II | 4h | Sand to Ash |
| FR-DC-GARY-02 | II | 4h | Wind to Stone |
| FR-DC-GARY-03 | II | 4h | Blade to Branch |
| FR-DC-GARY-04 | II | 4h | Frost to Fire |
| FR-DC-GOBLIN-01 | I | 2-3h | Goblin’s Gambit |
| FR-DC-LIGA-01 | III | 4h | Wyrmwell Flame |
| FR-DC-LIGA-02 | II | 4h | House of Shadow |
| FR-DC-LIGA-03 | III | 4h | Doom Reborn |
| FR-DC-LIGA-04 | III | 4h | Many Spells Gambit |
| FR-DC-LIGA-07 | III | 4h | The Lurking Blade |
| FR-DC-ONI-01 | II | 4h | Oni of the Thousand Gates |
| FR-DC-ONI-02 | II | 4h | Battlefield Blooms |
| FR-DC-THAY-02 | II | 4h | How to Seduce a Thayan in Tendays |
| FR-DC-VECNA-01 | II | 4h | Three Body Problem |
| FR-DC-VECNA-02 | II | 4h | Eldritch Eye Wide Shut |
| FR-DC-VECNA-03 | II | 4h | Neverdeath Nights |
| FR-DC-WATERDEEP-CHZ | I | 2h | Sweet Dreams are Made of Cheese |
| FR-DC-WATERDEEP-TRZ | I | 2h | Sweet Dreams are Made of Trees |
| PO-BK-1-01 | II | 2h | Autumn Burns Red |
| PS-DC-HNL-01 | I | 4h | Nowhere Fast |
| PS-DC-HNL-02 | I | 4h | The Hungry Prince |
| PS-DC-NBDD-01 | III | 4h | The Greatest Gameshow |
| PS-DC-SS | IV | 4-6h | Soul and Shadow |
| SJ-DC | II | 2h | Happy New Year! |
| SJ-DC-AMAK | II | 4h | Starlight’s Lament |
| SJ-DC-AUG-06 | I | 4h | The Rock: Tales of the Beholder Corps |
| SJ-DC-DD-01 | I | 4h | Rock Paper Pistols |
| SJ-DC-DD-02 | I | 4h | Lone Survivors |
| SJ-DC-DD-03 | I | 4h | Castles in the Sand |
| SJ-DC-DD-04 | I | 4h | The Highest Bidder |
| SJ-DC-DD-05 | II | 4h | The Show Must Go On |
| SJ-DC-DD-06 | II | 4h | The Prime Strikers |
| SJ-DC-DD-07 | II | 4h | Sinaya’s Song |
| SJ-DC-DD-08 | II | 4h | Blast from the Past |
| SJ-DC-DD-09 | II | 4h | The Huangfu Heist |
| SJ-DC-DEN-H4 | II | 4h | Departure from Fallen Stars |
| SJ-DC-DEN-H5 | II | 4h | The Reef of Living Memory |
| SJ-DC-DEN-H6 | II | 4h | Sekolah’s Ire |
| SJ-DC-DEN-H7 | I | 4h | Flummoxing Fire from Afar |
| SJ-DC-DEN-H8 | I | 4h | Pesky Problems of Proprietors and Priests |
| SJ-DC-DUCKS-TTT-01 | III | 4h | Save the Forest! |
| SJ-DC-DWR-01 | II | 4h | Dohwar Heist |
| SJ-DC-DWR-02 | III | 4h | Last Flight of the Orca |
| SJ-DC-DWR-03 | III | 4h | Red Flag Of Dread |
| SJ-DC-NBDD-01 | II | 4h | Where in the Worlds? |
| SJ-DC-PHP-FLN01-01 | I | 2h | Forlorn but not Forgotten |
| SJ-DC-PHP-FLN01-02 | I | 2h | Kaleidoscope Vault |
| SJ-DC-PHP-FLN01-03 | I | 2h | Unsworn Oath |
| SJ-DC-SYL-01 | I | 4h | Prismatic Invitation |
| WBW-DC-AA-ASHALON-01 | II | 4h | Beneath the Eternal Glacier |
| WBW-DC-AA-ASHALON-02 | II | 4h | Under the Cover of Stars |
| WBW-DC-ANDL-02 | II | 4h | The Bleeding Veil |
| WBW-DC-DCAF01 | I | 2h | Pixie Dreams |
| WBW-DC-DCAF01B | I | 2h | Barangay Bound |
| WBW-DC-DCAF02 | I | 2h | Harengon Harana |
| WBW-DC-DREA-01 | II | 4h | A Nightmare of Dreams |
| WBW-DC-FEN-01 | I | 2h | Tiddy Mun and the Stranger Stone |
| WBW-DC-JOQ-01 | I | 4h | Dancing at Her Funeral |
| WBW-DC-JSH-LIB-01 | I | 2h | Inter-library Interception |
| WBW-DC-JSH-LIB-02 | I | 4h | Search Engine Optimization |
| WBW-DC-JSH-LIB-03 | I | 4h | Between Covers and Through Tales |
| WBW-DC-JSH-LIB-04 | II | 4h | Brightly Burn the Flames of Knowledge |
| WBW-DC-MOM-01 | II | 4h | One Moment |
| WBW-DC-MOR-01 | I | 4h | A Blight in Mordynia |
| WBW-DC-MOR-02 | I | 4h | Dark Miasma of the Mausoleum |
| WBW-DC-NBDD-01 | II | 4h | Play the game |
| WBW-DC-NBDD-02 | I | 2h | 15 Seconds to Curtain |
| WBW-DC-PHP-01 | II | 4h | Pot Luck! |
| WBW-DC-PHP-02 | II | 4h | A Compendium of Curious Curiosities |
| WBW-DC-PHP-HOE-02 | II | 4h | Something Borrowed, Something Brewed |
| WBW-DC-PHP-PHAN-01 | II | 4h | If the Shoe Fits |
| WBW-DC-ROG-03 | II | 4h | Hope in Medusa’s Eye |
| WBW-DC-THAL-01 | I | 4h | Heartfire Lost |
| Przygody dopuszczone spoza kanonu AL | |||
| GCC-JOYCE-01 | II | 2h | Weekend at Strahd’s |
| KCC-KWIEK-01 | II | 2h | Mountain Brew |
| DDIA-VRGTR | I | 8h | House of Lament |
| GCC-BAX-01 | I/II | 2-5h | War Tortle Brewery |
Informacje o przygodzie When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters Content Warnings: horror (isolation, body)
Komentarz Jako nagroda dla graczy w przypadku prowadzenia przygody na Tier 2 w miejsce Rod of Security należy umieścić Staff of Withering.
Informacje o przygodzie This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world. In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken the actions of your players, updated the world of Forgotten Realms, and given you six more D&D Adventurers League adventures that you can run for your players where they can explore the Cormanthor Forest and the Ruins of Myth Drannor. Lost Tales of Myth Drannor includes the following adventures:
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon? A 4-Hour Adventure for 11th – 16th, or 17th – 20th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie This year’s Midwinter holiday efforts have been met with unusual obstacles: small stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up, and crucial pembelon fruits missing. With schedules and deadlines rigid, any bigger bumps in the road might result in disaster. Who would want to keep the people of Chult from celebrating this long-revered holiday? A two-hour adventure for 1st – 4th level characters by Ryan Wheaton.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie You’re invited to the Midwinter Gala in the City of Splendors! Among the jovial festivities, a sinister mystery waits to be unwrapped. A two-hour holiday adventure for 1st – 4th level characters
Komentarz Dodatkowa opcja familiara (złoty pseudosmok - celestial) zdobyty w tej przygodzie może być przyzywany przez postać, której udało się go przyzwać w trakcie samej przygody (1 próba na postać), bez ograniczeń częstości przyzywania. W celu otrzymania powyższej dodatkowej opcji do zaklęcia find familiar postać musi przyzwać pseudosmoka w trakcie przygody Winter’s Splendor, żeby ten zaakceptował postać - warunkami udanego przyzwania jest użycie w trakcie tej przygody zaklęcia Find Familiar na postaci z good alignmentem połączone z udanym Charisma (Performance) check o DC wpisanym w nagrodzie A Gift of Golden Wings. Każda postać spełniająca warunki może podjąć jedną próbę przyzwania smoka.
Informacje o przygodzie Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The legendary inventor disappeared in the peaks eons ago… as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments—only now, Kwalish’s lost research is desperately needed! For characters 5th-10th level. This adventure explores two locations within the Barrier Peaks, and includes new monsters, magic items, and spells, plus sci-fi trinkets, random encounters, and even rumors of the area submitted by the player community! Further featuring new art, maps (from Claudio Pozas), and even a cartoon (from Jason Thompson)—as well as the famed suit of powered armor, as edited by Jeremy Crawford on the Dragon+ livestream!
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Hatred burns with a fire unlikely any other; and the hotter the flame, the more difficult it is to stamp it out. Beneath the rubble of Mulmaster, and a group of angry men and women seek to stoke smoldering embers of hate anew into a raging conflagration. Can you stop them before it is too late, or will evil rise once more from the ashes—free to burn all it touches? A Four-Hour Adventure for Tier 1 or 2 Characters. Optimized for APL 3 and 8.
Komentarz Permanentny magiczny przedmiot na T2 należy zamienić na Lash of Immolation (BP:GotG)
Informacje o przygodzie During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of the Feywild in order to uphold their end of the alliance! Grab your planar forks—there’s adventuring to be done! A Four-Hour Adventure for 1st-10th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they’ve experienced! From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic and beyond, these pages are told from Minsc’s point of view. Because of this flawed recollection, the character options contained on these pages are only allowed in campaign play if additional, official documentation is acquired or when playing the included adventure.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm? Six 1-Hour Mini-Adventures for 1st-4th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return? An Introductory adventure for Xanthar’s Guide to EverythingTM supporting characters from 1st to 4th level.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Embark on a rescue mission into the heart of the Shadowfell!
Komentarz Runtime - przygoda składa się z dwóch części po około 4h. Po pierwszej z nich można przydzielić graczom 4ACP oraz zebrane złoto. Magiczne przedmioty pochodzą w całości z części drugiej. Złoto - nie wymaga zmian. Magiczne przedmioty - przygoda zawiera 1 common, 2 uncommony i 2 rare. Najmniej integralne dla fabuły są uncommony (Pipes of Haunting i Mithral Plate) i to je należy usunąć aby sprowadzić magiczne przedmioty do standardowej ilości. Zarówno zmodyfikowany Cloak of the Bat jak i unikatowa broń nie zaburzają balansu i mogę być dane jak opisane w przygodzie.
Informacje o przygodzie A RACE AGAINST TIME THROUGH THE RAVAGES OF THE BLOOD WAR Across the infinite layers of the Lower Planes, a band of heroes desperately hunts for the whereabouts of an ancient weapon — one that could very well turn the tide of the eternal Blood War.
With the help of the archmage Mordenkainen, these adventurers must stop the great Leviathan from falling into fiendish hands. Can they unlock the mysteries of the war machine before it’s too late?
To Wake The Leviathan is a 4-6 hour D&D Adventurer’s League module for character levels 11-16, It is part of a series of adventures that expands upon the material presented in Mordenkainen’s Tome of Foes™. It can be played on it’s own or as a part of any D&D campaign.
Komentarz Przygoda przewiduje runtime 4-6h, ale nie ma wydzielonych Bonus Objectives, więc decyzja o przydzieleniu ACP powinna należeć do DMa (maksymalnie 6 ACP). Złoto nie wymaga zmian, jest adekwatne do gry na t3. Liczba magicznych przedmiotów: należy zredukować liczbę magicznych przedmiotów, usuwając ring of cold resistance (encounter ze smokiem), usuwając możliwość stworzenia permanentnych magicznych przedmiotów w kuźni (circlet of blasting albo sentinel shield, ale zostawiając możliwość stworzenia potion of superior healing). Pozostałe dwa przedmioty są zależne od przebiegu rozgrywki: Dragon scale mail (VR)- o rodzaju decyduje rzut d10. Przedmiot można pominąć (wymaga zwycięstwa w encounterze z limitem czasowym). Boots of speed (R) LUB Boots of the winterlands (U)*- w zależności od podjętych w przygodzie decyzji
Należy mieć na względzie, że przygoda nie zawiera wszystkich statblocków (tylko customowe stat blocki potworów spoza oficjalnych źródeł) oraz nie ma propozycji skalowania encounterów. DM odblokowuje tylko wylosowany przez party wariant Dragon Scale Maila albo losuje go po sesji na kanale spam_z_sesji (jeśli drużyna pominęła ten przedmiot).
Informacje o przygodzie The Lich-Queen of the Githyanki is one of the most malevolent beings in existence, and she is scheming to become more powerful than ever before. Our heroes must journey to the Astral Plane where they will encounter astonishing new locations and terrible new enemies. Can they thwart the diabolical plans of the Lich-Queen and save the multiverse?
Komentarz W treści przygody nie ma informacji co do czasu przewidzianego na jej prowadzenie. Przygoda składa się z pięciu rozdziałów, nie posiada celów dodatkowych i przewidywanym czasem jej prowadzenia powinno być sześć godzin. Złoto - nie wymaga zmian, maksymalna ilość złota, którą może otrzymać jedna postać to 1126,2GP. Przedmioty magiczne - nie wymagają zmian, w trakcie przygody można zdobyć jeden przedmiot very rare Tome of Clear Thought oraz przedmioty jednorazowe: elixir of health, potion of heroism oraz potion of vitality. Należy zwrócić uwagę na to, że plik z przygodą nie zawiera w sobie większości statblocków przeciwników.
Informacje o przygodzie
The walled city of Wheloon holds the criminal population of Cormyr. The residents of that place are bound to it forever and cut off from the outside world. Inside, plans are made and malcontents pool their resources – and outside, forces influence the innocent to ensure that a dire plot can be realized without interference from the knights and mages that guard the realm. Now you’re here with no memory of what brought you to Wheloon, and all you can think of is finding out why!
Komentarz Runtime - Przygoda jest na 4h dla postaci 1-2lvl, w razie konieczności należy dopełnić losowymi encounterami z opisanych w przygodzie. Złoto - Brak nagród w złocie, co jest celowe i uzasadnione. Nie należy dawać złota wg. tabelki, co wynagradza nadmiarowa liczba magicznych przedmiotów. Magiczne przedmioty - Przygoda zawiera 2 przedmioty common (jest też 3, mystery key który powinien być zużyty w trakcie przygody i nie jest nagrodą) i jeden rare. Z racji na obecne zasady przekuwania rarity przedmiotu należy zmienić na uncommon, nie wymaga innych zmian mechanicznych. Scenariusz przygody częściowo opiera się na pregenach, na potrzeby naszych rozgrywek należy opracować w taki sposób aby uwzględnić dowolne postacie graczy. W szczególności za względu na założenie przez przygodę level upów w trakcie przygody (co u nas nie ma miejsca) początkowe encountery należy wyskalować w górę dla drużyn w większości drugopoziomowych, a końcowe osłabić dla drużyn pierwszopoziomowych.
Informacje o przygodzie Five years ago, a hermitage devoted to the contemplation of nature was established in an abandoned island fortress, once the site of a beacon meant to warn against invasion from the sea. The folk of the hermitage opened the island to people of all faiths, promising a place for those seeking solitude and peace. But that peace has now been shattered, and the characters must determine what force of evil has slain the residents of Firewatch Island almost to the last — and how to prevent the even greater tragedy to come.
Komentarz Aby wyrównać ilość złota do znalezienia w przygodzie do poziomu typowego dla OPK należy zmniejszyć nagrodę w ostatnim encounterze o połowę, co daje całkowitą kwotę 3975gp - przy 4 graczach 165gp/os/h (poniżej wartości w tabelce). Przygoda zawiera dużą ilość permanentych przedmiotów magicznych. Powinny one zostać używalne na czas przygody, jednak na zakończenie gracze mogą zachować jedynie Ring of Free Action. W trakcie przygody można otrzymać specjalnego chowańca - Hawk z 9 Int. Powinno być to traktowane jako story award, który może otrzymać jedna z postaci. Jeśli więcej niż jedna spełnia warunki otrzymania tej nagrody, DM powinien to rozstrzygnąć losowo. Familiar zdobyty w tej przygodzie może być przyzywany przez postać, która go pozyskała, bez ograniczeń częstości przyzywania, według reguł opisanych w przygodzie.
Informacje o przygodzie The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms–the Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance , and even the Zhentarim–must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult. An introductory adventure for 1st-level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep! An adventure for the 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Life on the Moonsea isn’t easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the “eye of the dracolich.” Join the adventrue and learn the truth behind this threat! An adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance. An adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can’t be good for the citizens of Phlan. An introductory adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters’ pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice. An introductory adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker’s recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves? An adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack of supplies. It’s up to adventurers to strike out and reopen this vital route. An adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws. An introductory adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands. An eight hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair! An adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under Emerald Claws. An adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late? An adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these five short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. An introductory adventure for 1st-2nd level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play? An adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth? An adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they? An adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns? An adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster? A four hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it? This four hour adventure is designed for three to seven 1st-4th level characters, and is optimized for five 3rd-level characters. (Ignore the note on the cover that says 5th-10th level)
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below. An adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape? An eight-hour adventure for 5th-10th level characters.
Komentarz Ze względu na niemożliwość naładowania Balloon Pack oraz Wingwear w warunkach OPK, nie liczą się one do puli permanentnych przedmiotów magicznych.
Informacje o przygodzie The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters.
Komentarz Ze względu na niemożliwość naładowania Balloon Pack oraz Wingwear w warunkach OPK, nie liczą się one do puli permanentnych przedmiotów magicznych. Na koniec przygody drużyna otrzymuje 1 Potion of Flying do podziału, zamiast jednej dla każdego członka
Informacje o przygodzie When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron? A two-hour adventure for 1st-4th level characters.
Komentarz Ze względu na niemożliwość naładowania Balloon Pack oraz Wingwear w warunkach OPK, nie liczą się one do puli permanentnych przedmiotów magicznych.
Informacje o przygodzie Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot? A two-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape? An eight-hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better? A four-hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for. A four-hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? A four-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more? Five one-hour mini-adventures for 1st-2nd level characters.
Komentarz W Mission 2: The Growth, jeśli postacie zostaną wrzucone do więzienia przez strażników i nie mają wystarczająco DT na odbycie kary, należy pozwolić im na wyjście z więzienia, lecz DT zarobione przez nich w przyszłości najpierw musi zostać użyte do całkowitej spłaty tej kary. Narracyjnie można to uzasadnić przymusowymi pracami społecznymi lub pracą dla Zhentarimów.
Informacje o przygodzie The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. A four-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late? A four-hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the underdark, ancient terrors are stirring. The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long? An eight-hour adventure for 11th-16th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? A four-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot? A two-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been dis-covered, and must be brought back to civilization. A four-hour adventure for 5th-10th level characters.
Komentarz Shadowsong (Oathbow) Na podstawie opisu z DMG, nie ma restrykcji klasowych, wymaga attunement-u, oraz posiada Minor property: Sentinel (Humans)
Informacje o przygodzie An escaped duergar slave stumbles into the village of Elventree. With her she brings a malady that grips the small settlement in a bout of madness that seems unshakable. Can you find the source of the madness and save yourself and the village’s inhabitants? A four-hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call “The Waydown.” You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes. A four-hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. A four-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity? A two-hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city.
Komentarz Celem zachowania ciągłości fabularnej z przygodą DDEX3-14 należy zmienić w przygodzie wzmianki o city of Yulash na fortress at the Waydown.
Jeśli postacie zostaną pojmane przez strażników i nie mają wystarczająco DT na odbycie kary, należy pozwolić im na wyjście z więzienia lecz DT zarobione przez nich w przyszłości najpierw musi zostać zużyte do całkowitej spłaty tej kary.
Informacje o przygodzie An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie First Lord Torin Nomerthal and several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now!
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed. What will you do with this knowledge, and how will it affect the outcome of the conflict?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn. Danger, glory, and redemption await those brave enough to seize it.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan. Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts. Five, 1Hour MiniAdventures for 1st and 2nd Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two of Misty Fortunes and Absent Hearts. A Two-Hour Adventure for 1st–4th level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The locals are spreading rumors of the emergence of an age-old relic in a remote farming village. Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves? Part Three of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is… Part Four of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The time has come to venture beyond the village of Orasnau and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of people–distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however; the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move. Part Six of Misty Fortunes and Absent Hearts. A FourHour adventure for 1st4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come? Part Seven of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The village of Orasnau is buried in winter’s snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd’s tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse? Part eight of Misty Fortunes and Absent Hearts. A two-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The people of Orasnau are desperate. The village is on the brink of starvation and has little chance of surviving the harsh winter. Even if they had enough food and supplies, Lord Strahd’s taxes are due, and the ruler of Barovia does not accept excuses as payment. The Burgomaster and others in the village have recently learned of a wealthy estate that might have enough resources to solve both of Orasnau’s problems. It is a temptation he cannot afford to resist or can he? Part Nine of Misty Fortunes and Absent Hearts A Two-Hour Adventure for 5th-10th level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An expedition to the Amber Temple reveals another major minion of the enemy and uncovers a secret weapon that may help defeat them. Part Ten of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The village of Orasnau is panicked when a group of Bloodhand orcs appear at the edge of the woods. They bring news and an unusual request that reveals a new foe. Part Eleven of Misty Fortunes and Absent Hearts. A 4-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy. What can you do to convince them to hand the prisoner over? Part Twelve of Misty Fortunes and Absent Hearts. A Two-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage. Can the adventurers quell the towering rage of the rampaging Horseman? Part Thirteen of Misty Fortunes and Empty Hearts. A 2-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The enemy is revealed, but time short and if you are not successful in your mission to Mount Baratok, love will never die. Part fourteen and the finale of Misty Fortunes and Absent Hearts. A four-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon.
Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A Two Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A Two-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic. A Two-Hour Adventure for 5th-10th Level Characters
Komentarz Nagrodę należy podmienić na Mithral Plate, w samej przygodzie występuje nielegalny item - Mithral Splint Mail +1
Informacje o przygodzie Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A Two-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! A Two-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts! A Four-Hour Adventure for 11th – 16th level Characters
Komentarz Familiar zdobyty w tej przygodzie może być przyzywany przez postać, która go pozyskała, bez ograniczeń częstości przyzywania, według reguł opisanych w przygodzie.
Informacje o przygodzie
East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts! A 4-Hour Adventure for 11th—16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast. A Two-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters
Komentarz Zmiana warunków Story Award Student of Stone- zmniejszenie kosztu w DT tego SA z 365 dni na 50 DT.
Informacje o przygodzie Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught. A Two-Hour Adventure for 1st - 4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that. A Four-Hour Adventure for 5th - 10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught! A Four-Hour Adventure for 11th - 16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie SEER has been rescued along with Ulcaster, the Infamous Archmage that founded a wizard’s school that is now in ruins in the foot hills of The Cloud Peaks. However, while leaving to get the two to safety a cloud ship arrived unloading shipload of pirates on the ruins. SEER knows what they are after and needs the heroes to stop them and their leader A Four-Hour Adventure for 11th - 16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. A Four-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Claiming to possess Hartkiller’s Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster. A Four-Hour Adventure for 17th-20th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster. A Four-Hour Adventure for 17th-20th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A strange, foreign wizard calling himself Kelvan has appeared at the same time a mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him in his research into this strange new mountain. A Two-Hour Adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn. Giants imbued with the power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake. Can you stop these unnatural giants and those that seek to control them? A 2 Hour Adventure for 17th-20th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid of an unlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult!
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An old elf has wandered into the city from the jungle–prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? A 4-Hour Adventure for 11th-16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking! A Four-Hour Adventure for 11th – 16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled the width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done!
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Part One of the Broken Chains Series. A Four-Hour Adventure for 17th-20th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully, adventurers who are willing to risk life and limb to keep the fragment from these vile arcanists. Can you reach the fragment before the Red Wizards make off with it? The hunt is on. Part Two of the Broken Chain Series. A Four-Hour Adventure for 17th-20th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Just off the northern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened - and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part four and conclusion of the Broken Chains Series. A Four-Hour Adventure for 17th-20th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on. Part One of the Umbral Aristocracy Trilogy. A 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on. Part One of the Umbral Aristocracy Trilogy. A 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance. Part Three of the Umbral Aristocracy Trilogy. A 2-4Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Blackstaff has discovered an oddity in the Weave that surrounds Waterdeep. The enigma may have been there all along or it might be new and the Blackstaff intends to figure it out using an ancient artifact from the reign of Emperor Shoon III. Part One of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Hurtling through time, you find yourself embroiled in a struggle to keep the fledgling town of Waterdeep from succumbing to a vicious Troll invasion. But sometimes the true threat lies within the city walls… A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain. Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters. Optimized for APL 5.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 10.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Your search for Volo’s key in Skullport has you playing a dangerous game between The Xanathar Guild, Bregan D’aerthe, and the Zhentarim. In the Port of Shadow, how do you know who you can trust when lives are on the line? Part Two of the Skullport Shakedown Trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Your search for Volo’s key in Skullport has you playing a dangerous game between The Xanathar Guild, Bregan D’aerthe, and the Zhentarim. In the Port of Shadow, how do you know who you can trust when lives are on the line? Part Two of the Skullport Shakedown Trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor. Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy.
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party. Part Three of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not yet out of danger! The refugees formed a caravan bound for the nearby city of Baldur’s Gate. Can you keep them safe from devils, bandits, and one another until they reach safety? Four One-Hour Mini-Adventures for 1st to 2nd Characters. Optimized for APL 1.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge. Part One of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Part Three of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is required to complete Dara’s holy mission. Thankfully Fai Chen knows to start your quest with the help of an old acquaintance… Mahadi, master of Mahadi’s Traveling Emporium. Part One of the Behind Infernal Lines series. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, and it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, though when you’re in Avernus, what isn’t? Fortunately, the wily merchant has just the plan for a group of heroes unconcerned with the odds. Part Two of the Behind Infernal Lines series. A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8)
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series of adventures. A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals were lured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of terrible beauty remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be able to find it? More importantly, will the creature still be capable of service as an agent of good? A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten, litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last? A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won! A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Fai Chen has gone missing from Mahadi’s Traveling Emporium, and the merchant sends you a note asking you to rescue him. You’ll have to do it without angering the master of the emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend? A Four/Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary. Ready to crash a party? Part One of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Covered in bees! The peace of Mahadi’s Emporium is shattered as a swarm of hellwasps has descended upon it. Since this is odd behavior for hellwasps, Dara senses a higher power at work and asks you to discover the truth about the creatures’ attacks. Are you up to the task, or will you just end up getting stung? Part Two of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The divine spark has been returned to Verwyyr and Raskamedies and the time has come to return to the Material plane in search of an ancient artifact once belonging to Ilmater himself. Beneath the holy city of Elturel lay a reliquary—the Dolorous Adytum. What dark secrets lay within? It’s time to find out. Part Three of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for Tier 3 characters. Optimized for APL 13.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Accompanying the Chosen of Ilmater and baring the newly discovered Ward of Faithfulness, you proceed further into the tomb of the Bloody Hooves. Time is running short. Zariel’s forces hunt for you even now. Part Two of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel! Part Three of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The soul of the commander of the Bloody Hooves has been spirited away by Zariel’s lieutenant, General Everbleed. The Bloody Hooves are in disarray and will not be the fighting force Dara had hoped without the iron will of their commander to direct them. To find them amid the battlefields of Avernus, you are going to need help. Hopefully you have made some friends in the Nine Hells. A Four to Six-Hour Adventure for 11th through 16th Level Characters. Optimized For: APL 13
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Zariel’s deputy, General Everbleed, has fled with Commander De La Reue’s soul only to be captured by Yeenoghu’s brood! Dara implores you to recover the commander, though his soul has been taken to a most unusual place. Part One of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North. An introductory adventure comprising four 1-hour episodes.
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie An avalanche strands you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life! Part One of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- and 2nd-Level Characters Optimized for APL 1.
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie The goliaths of Wyrmdoom Crag are a proud, but thankfully, generous people. Having provided you with shelter from the deadly wilds of Icewind Dale, they’ve asked you to look into the strange things that’ve been happening in and around their home. Part Two of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3.
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie A gruesome murder sends you into the frozen wastes in search of answers. Will you find what you seek, or will your journey simply create more questions? Part Three of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3.
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie Feral-Tongue must be stopped! But without aid, your efforts will likely be in vain. Amid rising tensions, Old Goat suggest an unlikely ally: chwingas! Her plan, however, isn’t popular among other members of the clan. Can you sway their opinion? Better yet, can you find the elusive elemental spirits? Part Four of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3.
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie The wicked owlbear Frostclaw was nearly defeated. Now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten-Towns! Part Five of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters Optimized for APL 7.
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom? Part Seven of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters Optimized for APL 8.
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives. Part Eight of the Plague of Ancients Series of Adventures. A Four Hour Adventure for 5th through 10th-Level Characters Optimized for APL 9.
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie The plan is in motion, and you must scour the breadth and depth of Icewind Dale for the components an extraplanar stranger needs to create explosive devices powerful enough to bury the ancient Abeiran city of Xorvintroth and seal away the horrors residing within. Are you up to the challenge? Part Nine of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters Optimized for APL 9.
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie The bombs are constructed, the plans laid. The only thing remaining is the easy part: stealing into an ancient, alien city full of nightmarish creatures from beyond the limits of sanity, setting the bombs, and escaping the city without getting caught before they detonate. Simple! Part Ten of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 10th through 13th-Level Characters Optimized for APL 11
Komentarz Za przygodę można przyznać maksymalnie 4 ACP (nawet jeśli tekst przygody może sugerować, że postacie otrzymują poziom w jej trakcie)
Informacje o przygodzie The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Uwaga: warto się zastanowić co zrobić kiedy postać wypadnie za burtę podczas sztormu (skutek uboczny zdania whelma Water Elementala). Niezalecane prowadzenie trylogii, kolejna przygoda (Blood in the Water) jest tragicznie napisana.
Przygoda daje możliwość jednej postaci, która potrafi rzucać Find Familiar i traktowała z szacunkiem Mipika (według oceny DMa) zdobycia Nagrody Fabularnej (Story Award) o treści: We’ve got Efreeti at Home You showed respect to the “mighty Efreeti” Mipik. You may claim this magma mephit as a familiar provided that you continue to show him respect. Mipik claims he is an Efreeti trapped in a body of a magma mephit. Mipik truly believes what he’s saying. For such a tiny creature, Mipik is quite grandiose, and takes an immediate liking to anyone who offers him praise and flattery. You gain a new form to choose from when you cast your Find Familiar spell - Magma Mephit - Mipik is summoned in this way and its creature type is elemental.
However, allowing Mipik to die is considered disrespectful. Whenever Mipik “dies” serving you as a familiar (namely, goes down to 0 HP or his body is destroyed by any other means) , he (and any other Magma Mephit) can no longer be summoned as a familiar from this Story Award.
Additional clarification: If Mipik concentrates on a spell (such as Heat Metal) and is sent to a pocket dimension (as per the text of Find Familiar), his concentration is broken immediately.
Informacje o przygodzie An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz
Informacje o przygodzie Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Komentarz Jeden z bossów w przygodzie jest Arcane Tricksterem, którego statystyki wskazują na poziom 15. Nie ma on w stat blocku sneak attacku przez co jest prawie bezużyteczny w walce. Należy go traktować jakby miał Sneak Attack w następującym brzmieniu: Sneak Attack (1/Turn): Rune deals an extra 8d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the Rune that isn’t incapacitated and Rune doesn’t have disadvantage on the attack roll. Zalecenia co do prowadzenia- zbuffować bossa.
Informacje o przygodzie An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn. Part One of the Storm King’s Descent series of adventures. A six-hour adventure for Tier 3 characters.
Komentarz Przedmiot Dragontooth Dagger powinien zostać zmieniony na Dragon Slayer (shortsword)
Informacje o przygodzie In search of King Hekaton, you must enter the dread land of Thay—but getting in will prove less difficult than getting out. Part Two of the Storm King’s Descent series of adventures. A six-hour adventure for Tier 3 characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors. Part Three of the Storm King’s Descent series of adventures. A six-hour adventure for Tier 3 characters.
Komentarz Nagroda w postaci przedmiotu Ioun Stone of Vitality powinna zostać zamieniona na przedmiot Prehistoric Figurine of Wondrous Power - Triceratops.
Informacje o przygodzie Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to distant mountain, magical desert, and the Outer Planes–but all their success might yet be undone by a vengeful enemy. Part Four of the Storm King’s Descent series of adventures. A six-hour adventure for Tier 3 characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie King Hekaton’s soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies. Part Six of the Storm King’s Descent series of adventures. An Eight-Hour Adventure for Tier 4 Characters. Optimized For: APL 18 This adventure takes place after the events of DDAL-DRWEP-02 Wings of Death. Characters aren’t required to play that adventure, but knowledge of those events will greatly enhance their play experience here.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards. Part Two of the Shadow Games series of adventures. A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you know, others don’t want you to learn more. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks— and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games series of adventures A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures. A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
The City That Should Not Be https://www.dmsguild.com/product/376810/DDALDRW14-The-City-That-Should-Not-Be Informacje o przygodzie Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characcters. Optomized for: APL 13
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Something in Xorvintroth is harming your allies at the Harper safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards. Part Two of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characcters. Optimized for: APL 13
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Thayans are fortifying buildings in the center of Xorvintroth. It’s time to figure out why they’re here. Part Three of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characters. Optimized for: APL 13
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call.
Part One of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th level characters.
Optimized for: APL 18
Content Warnings: Far Realm effects, body horror (transformation), mind and body control, possible character retirement, decapitation, possible phobia trigger (worms), mentions slavery.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Darkness has fallen on Candlekeep. Just as the Great Library is about to shed light on the last pieces of Szass Tam’s plan, another enemy seeks to prevent kindling that knowledge.
A four hour adventure for 5th through 16th level characcters.
Optimized for: APL 8 (Tier 2) and APL 13 (Tier 3)
CONTENT WARNINGS: mental health (anxiety, “madness”)
Komentarz ** Kilka (niezobowiązujących) uwag dot. prowadzenia wynikających z poprowadzonych sesji 0:** Obie ścieżki:
Ścieżka T3:
Informacje o przygodzie The legendary brewer, Wormestrand, has disappeared in pursuit of creating the finest beer Faerun has ever tasted. While some believe that his rival, Zytos, may have has a role in his disappearance, the only clue is the recipe itself – something that Zythos really wants to get his hands on. It’s up to you to safehuard the recipe and finish the brewer’s work. Part 1 of the Cascadian Legacy series of adventures. A Seven-Hour collection of Mini-Adventures for 1st and 2nd Level Characters. Optimized for APL1.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Mafisto Twins are seeking brave adventurers to „rescue” a lost Angel of Tyr from the Temple of Orcus, are you brave enough to answer the call? Thin quick and act fast or you might just find yourself dead in a ditch down by the river as the rest of your party feast in Mafisto Manor.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Join the Mafisto Twins or Knights of Holy Judgement as you attampt to rescue Ser Vindictus, the legendary Angel of Tyr from the Temple of Orcus. Explore the depthhs of this wretched, vile place of undeath and loathing. Confront the demonic hordes that obliterated Tyr’s Knights of Holy Judgement over one century ago and prepare for high adrenaline combat as you uncover the secret mysteries locked away in this unholy temple.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Ios, the Overseer of Duerradin, a highly advanced duergar psionic research outpost, invites you to discuss the recent activity of the Heir of Orcus and her worshipers, the Cult of the Heir. Explore Duerradin for clues leading to nefarious plots carried out by the Cult of the Heir, discover alien technologies found nowhere else in the Forgotten Realms, and learn the dark history surrounding the rise of Duerradin before the Heir of Orcus strikes!
Komentarz Jako nagroda dla graczy w miejsce Gem of Brightness należy umieścić Elemental Essence Shard (Earth) z zachowaniem fluffu.
Informacje o przygodzie In this adventure, the characters hunt down Thelbunious, a powerful warlock of the Heir of Orcus. Once they track him down, they discover unspeakable horrors that drive them insane and twist their minds! Can the characters overcome the evil, vile, twisted Star Spawn creatures that lie deep within the Caves of Writhing Nightmare?
The bonus objectives add-on two hours of play and allow the characters to seek out and destroy two secret cultists’ cells hidden within the Moonsea region. Visit Ylraphon and travel aboard the mysterious midnight carriage to prevent the cult from enlisting the aid of a dragon, or go deep within the Flooded Forest to uncover the Cult of the Heir’s activities in a notorious tavern. The choices are yours to make!
Komentarz Jako nagroda dla graczy w miejsce Hat of Disguise należy umieścić Glamoured Studded Leather.
Informacje o przygodzie The SALT Consortium has been unable to protect Zor Celis Helrehd’s caravans traveling through Hawksroost as more of them go missing each day. Zor Celis Helrehd has had enough and has taken out a bounty for adventurers to find out What Lies Beneath.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Refugees in Mulmaster have had a fairly tough time, and that was before the disappearances. The few that return have been changed, refusing to believe that they were even missing. You have been asked by Mulmaster’s nobility to find the source of the disappearances and put an end to them. A Four-Hour Adventure for 1st-4th Level Characters, APL 4.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An elusive school of monks and misfits traveling westward has smuggled itself into Melvaunt at a time of celebration, only to be cruelly ensnared by shadows from its fraught past. Will you help them hold back the darkness?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
I nformacje o przygodzie The goblins of Khurovogo are being destroyed in devastating bursts of flame. The bravest of the surviving goblins seek out heroes willing to confront their angered deity and negotiate for the survival of the village… or kill the god. This is a Tier 1 2 hour adventure.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Someone’s stolen the gifts from Santa’s workshop on the eve of the winter solstice. If they’re not recovered before nightfall, the winter solstice celebration will be ruined and children across the realms won’t get any presents. A 4-Hour Adventure for five 5th-10th Level Characters. Optimized for APL 6.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Applebottom Brothers may have just arrived in the bustling city of Thentia, but novelty draws rumor, lighting imaginations with whispers of miraculous creations in development. Now comes an open invitation to capable adventurers willing to assist them in securing information, rare components, and political favors—before rivals can snatch them up. A light-hearted 4-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A priest of Ilmater seeks to right an old wrong to please his god. Will you trust the whims of hags and journey through time to find out what when wrong during the Festival of Stars? Experience events that contributed to the fall of Hawksroost. A Two-Hour Adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie After learning that Daern’s Blade, a relic that had protected the town of Hawksroost, vanished centuries ago, Sorrim requires assistance in locating it. An old halfling adventurer has learned rumors of the blade hidden within the Vanishing Hills. These same rumors also say that it may be guarded by something ancient. With the Festival of the Stars only a few days out, can the blade be found and returned in time? A Two-Hour Adventure for 5th-10th level characters Optimized for five 7th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With less than two days until the Festival of Stars in Hawksroost, Daern’s Blade is still missing, but the adventurers are en route to its resting place. Are they truly prepared for what they find? A Two-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Caravan duty in the Cormanthor forest can be dangerous, but normally you only have to deal with bandits and the odd goblin. No-one said anything about the undead, but now you’re being chased by a malevolent spirit!
Komentarz Brak uwag.
Informacje o przygodzie The sleepy and idyllic little villagers of Kuringrove know of a well-kept secret deep in the Cormanthor Forest. If you’re lucky, you might stumble across the home of two elderly seers, who have lived here for longer than there’s even been a village.
They may be the only ones who can provide answers for all the strange goings on in the forest!
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Złoto zgodnie z tabelą.
Informacje o przygodzie Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child and Peacesmith master negotiators who’s vows of peace do not prevent them from experiencing tragedy. Can adventurers discover the cause of Peacesmith and wildlife disappearances? Can they put a stop to the chaos that plagues Emmudomier and threatens all of Toril?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit. A 2-hour adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier, the Moonsea, and all of Toril be overwhelmed? A 4-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast! The Moonshaes Regional Guide is intended for use with Moonshae adventures published by Baldman Games for the Adventurers League. However, this guide can be used for Forgotten Realms games separate from the Adventures League or even for Celtic-inspired fantasy games outside the Realms!
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new D&D Adventurers League campaign – Rising Shadows. Four 90 minute adventures for 1st and 2nd level aspiring new adventurers in the Moonshae Isles. Get to know some of the locals, personalities, and threats that will be facing you as we continue to rollout adventures this year and well into 2020. The campaign is designed to take a new Moonshae character from 1st level all the way through the end of Tier 3 (and perhaps beyond) using slow advancement. That is a lot of adventuring coming your way and it all starts here.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 2-1 Defenders of Caer Moray is our first full length adventure in our exciting new D&D Adventurers League campaign – Rising Shadows. The most untamed of the Moonshaes, residents on Moray are accustomed to defending themselves. Recently something has stirred the dark forces that threaten the families of this strategically vital location. With every spare sword allocated to the homelands, who will answer their call for aid? A 4-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 2-2 Army of the Unseen is our second full length adventure in our exciting new D&D
Adventurers League campaign – Rising Shadows. Little more than an outpost, Dynnegall is the life- blood of resources that flow from Caer Moray, supporting Ffolk townships across the archipelago.
But the supply boat is overdue by almost a tenday and hope is difficult to find. With the recent attacks repelled an opportunity exists to send aid, but who dares to venture outside the walls? A 4- Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 2-3 THe Eye in the Mist is the finale of our first trilgoy in our exciting new D&D Adventurers League campaign – Rising Shadows. The events at Dynnegall revealed evidence that a new threat to fey and Ffolk may have emerged on Moray. The ties to prophecy are too strong to ignore. If true, every moment is critical. The Earthmother herself shudders as attention turns to the Eye in the Mist, a moonwell in the forest of Moray’s eastern coast. A 4-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly. But they don’t go around murdering one another in the streets. At least, not usually. Was that a scream you just heard? Part One of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters
Komentarz Story Award “Chunk of Adamantine” należy wymienić na magiczny przedmiot będący nagrodą dla graczy (z takimi samymi warunkami otrzymania) - Adamantine Splint lub Breastplate, do wyboru przez graczy.
Informacje o przygodzie With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters
Komentarz Przygoda nie przewiduje żadnej magitki, wynagrodzeniem jest złoto i wdzięczność mieszkańców miasta. Sama przygoda wydaje się że może zabić postacie na T1, zwłaszcza pod koniec. Proponuję jako magitkę wpisać do przygody Sentinel Shield, z racji fabuły i miejsca w którym przygoda się odbywa w większej części.
Informacje o przygodzie Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt.
Komentarz Brak magitki w przygodzie, przegłosowano Guardian Emblem.
Informacje o przygodzie As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. A four-hour adventure for 1st - 4th level characters
Komentarz Brak magitki w przygodzie, przegłosowano Eversmoking Bottle.
Informacje o przygodzie Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt —or possibly the cause of them. With danger closing in, someone has to investigate. A four-hour adventure for 1st - 4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. A four-hour adventure for 1st - 4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the towns greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D; Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Violence is on the on the rise, even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it. Something much colder appears to drive the chaos. Can you track it downand remove it? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Niedostępne na Dmsguild ? Informacje o przygodzie No info.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure set in Hillsfar. A 4-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Niedostępne na Dmsguild? Informacje o przygodzie Malkyn Grenefeld and her dark fey allies have vowed to destroy Hillsfar, and the attack is imminent. The forces of evil have established traitors inside the city, have stolen secret defense plans, and have some secret allies preparing to join the assault. The forces of good have only brave adventurers willing to die for their cause. A D&D Adventurers League adventure set in Hillsfar. A 4-hour adaptable adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A four-hour adventure for 11th-16th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11 to 16 set in and around Phlan. A four-hour adventure for 11th-16th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan. A four-hour adventure for 11th-16th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Niedostępna na Dmsguild. Informacje o przygodzie Brak informacji.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town. A four-hour adventure for 5th - 10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A four-hour D&D Adventurers League adventure set in Hulburg for 5th - 10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In the wake of Winter’s Frosty Kiss, vicious predators come down from Thar - hunters searching for prey. If Hulburg does not deliver, the citizens will become prey as well. Can you catch the intended mark before it is too late? A four-hour adventure set near Hulburg for 5th - 10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A D&D Adventurers League adventure set in Hulburg and its nearby environs. A four-hour adventure for 5th - 10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Niedostępna na Dmsguild. Informacje o przygodzie Brak informacji.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Barrett Sokol, his hand squarely on the pulse of today’s Phlan, requires additional vetting and may need your assistance.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Colvin Doverson, his qualifications rooted in Phlan’s brutal past, requires additional vetting and may need your assistance.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Jhessail Greycastle, with her grand plans for the future of Phlan, requires additional vetting and may need your assistance.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Niedostępna na DMsguild Informacje o przygodzie Brak informacji.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie As Melvaunt rebuilds after the devastation wrought by the modron and orc attacks, the planar portal outside the city walls continues to worry everyone in the City of a Thousand Forges. A closer examination of the portal is needed, and brave adventurers are asked to help be part of the reconnaissance team. A four-hour adventure Adventurers League legal CCC adventure from Baldman Games for 1st - 4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Tensions are high within Melvaunt after the incident at the planar portal. Reports of strange behavior from several people, from the lowliest dockworker to the members of the Council of Lords, are taxing the resources of the City Watch. Are all of these strange behaviors just paranoid imaginings, or is a more dire threat lurking in the hearts of Melvaunt’s citizen? A four-hour Adventurers League legal CCC adventure for 1st-4th level characters, brought to you by Baldman Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The culprit behind the incident at the planar portal has been identified. Adventurers must investigate the individual behind the foul play, determining the means and the motive. But an odd party and some even odder guests threaten the investigation. A four-hour Adventurers League legal CCC adventure for 1st-4th level characters, brought to you by Baldman Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Desperate for assistance in returning Hillsfar to its former glory, First Lord Vuhm Yestral receives word that help may come from an unlikely source. With preparations in order, can he facilitate what the city needs, or will his red gathering all be for naught? A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Mage’s Guild has been implicated in a recent attack on a visiting dignitary from the Red Wizards. To what extent are they involved? Is there still a threat? The Mages have pledged their cooperation in your investigation, but are they sincere? Try to find the answers to these difficult questions and earn the respect of some powerful allies in the city of Hillsfar. A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie It all comes out. The ones behind the mages and thieves guild being implicated in an assassination attempt of the Zulkir. All that’s needed is a group of upstanding ne’re do wells to help the First Lord deal with the situation. A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie After years of strife, Phlan is entering a new era of prosperity. Under the strong leadership of Jhessail Greycastle, external dangers have been beaten back, the city defenses have been strengthened, and the guilds are flourishing. But fresh threats have arisen within the city walls. Strange beasts stalk the night, bringing swift death in their wake, whilst a new criminal gang is vying for control of the streets. Can our heroes uncover the truth before more lives are lost? A four-hour adventure for 1st - 4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Deep inside the underbelly of Phlan something sinister is going on. A new group of criminals is looking to take over illegal operations in the city and have set themselves up in the sewers. Adventurers are needed to discover what secrets lie beneath Phlan. Do you heed the call? A four-hour adventure for 1st - 4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With Phlan’s prosperous new future hanging in the balance, Chancellor Calypso isn’t about to let a new stream of thieves, the recently identified Coin Spinners, flood into the city. A lucky tip and safe-house sting has secured “invitations” for a single group of adventurers into the organizations, and a path to where the supply lines end. Steel yourself, this invitation has your name all over it. A four-hour adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie When a series of grisly murders and raids on farms and fishing boats come to light, accompanied by a strange fog, the people of Elmwood need heroes to investigate and stop the attacks. There is hardly anyone in the Moonsea who’s life hasn’t been touched by one of the tragedies over the past
years, and these attacks may have deeper causes than anyone knows. A four-hour adventure for 5th- 10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The heroes of Elmwood find clues that lead them to follow the trail of their adversaries to the Bell of the Deep, the sunken castle of Northkeep beneath the violet waves of the Moonsea. Can they make it safely there through the ancient terrors of the Moonsea as well as all the obstacles their adversaries can put in the way? A four-hour adventure for 5th - 10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Legends say that the fall of Northkeep was orchestrated by one man, who sought ultimate power but was cursed to remain forever within the sunken ruins of the Bell in the Deep as his only reward. Now the great betrayer might himself have been betrayed, with dire consequences for the entire Moonsea region. A four-hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th - 16th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here? A four-hour adventure for 11th-16th level characters
Komentarz Przygoda posiada erratę uzupełniającą ją o magiczny przedmiot - Tome of Clear Thought
Informacje o przygodzie In the depths below Hulburg, the main user of a psychic drug made from condensed emotions will make its final stand. Those who dare descend must be mentally prepared for the onslaught that awaits, if they wish to survive. A four-hour adventure for 11th-16th level characters
Komentarz Przygoda oferuję potencjalnie 30500gp. Jest to ponad trzykrotność wartości jaka by wychodziła z tabelki, dlatego należy obniżyć wszystkie kwoty o połowę.
Informacje o przygodzie Usually monsters disappearing is a good thing, but what if soon after whispers can be heard in one’s dreams and people disappear? What horrors did those things stir in the ruins below? Better safe than sorry. Part 1 of the Terror from the Deep trilogy. A 4-Hour Adventure for 11th-16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie “Give us what we want or more ships will be sunk and crews taken,” say monsters from the deep. The authorities might give in. Somebody needs to stop them. Part 2 of the Terror from the Deep trilogy. A 4-Hour Adventure for 11th-16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The watery veil is lifted and the Master of the Deep is known. All that remains is killing it and lifting its destructive influence. The dangers that lurk in the unfathomable depths might be the least of your worries. Part 3 of the Terror from the Deep trilogy. A 4-Hour Adventure for 11th-16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The unthinkable is happening in Phlan; someone, or some thing, is taking the children. What began as strange reports from outlying farms, has now become a city-wide problem. Emotions and tempers run high and accusations are thrown carelessly. The Chancellor has offered a substantial reward to anyone that can not only get to the bottom of the mystery while keeping the citizens from turning on one another in the process. You’ll need a sharp sword, and an even sharper mind? A four-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The unthinkable is happening in Phlan; someone, or some thing, is taking the children. What began as strange reports from outlying farms, has now become a city-wide problem. Emotions and tempers run high and accusations are thrown carelessly. The Chancellor has offered a substantial reward to anyone that can not only get to the bottom of the mystery while keeping the citizens from turning on one another in the process. You’ll need a sharp sword, and an even sharper mind? A four-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A recent rash of kidnappings in Phlan has been partially solved, but some children are still missing, and the “monster” responsible is still on the loose. His whereabouts have been narrowed, so your task is simple; bring him in, dead or alive. But how does one capture a living nightmare? Can you face your darkest fears? Do you have the courage? It will be more difficult than you think. A four-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Reports of overaggressive animals with unusual markings and body parts have been coming from the woods near Hillsfar. These creatures were born under Graz’zt’s influence over Hillsfar. Their “shepherd” has joined forces with the demon that now grows in power in the woods. The shepherd’s goal is to taint a local watering hole, giving the animals and creatures of the area demonic traits. A Four-Hour Adventure for 5th – 10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Children born with demonic traits have begun to appear in Hillsfar. No one is sure of the cause, so paranoia and fear threaten to turn into a witch hunt. Every day, more of these children are born, while the true cause of the problem lays unresolved deep in the Cormanthor Forest. A Four-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Zhentarim were in over their heads the moment the demon child was delivered to them. They were woefully unprepared to raise a baby, let alone an infant demon. Two tenday ago, it disappeared and has not returned. With the rumors of a fiendish influence spreading throughout the forest, the Zhentarim’s worst nightmare has come true. A Four-Hour Adventure for 5th – 10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Aristocrats and nobles from all around the Moonsea come to vacation upon the pleasure barge that sets sail from the floating Sokol Sea Palace. However, recent late-night howling and frightening shapes in the dark have discouraged the usual number of customers from boarding the Sokol Sea Palace. Rumors of Zhentarim cargo ships being attacked by unseen monsters in Moonsea have also added to the fear of sailing to the once thriving vacation destination. Now, the Sokol family and their ferryman Karsk are turning to the recent job fair in Phlan to find a group of adventurers to investigate these alarming sounds and sights hoping to return their business to prosperity once more. A 4-Hour Adventure for Characters Level 5-10
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An old man, a powerful artifact, and an entire ancient city wait for you in the cold depths of the Moonsea. Nothing is certain about what lies ahead, except that someone will get wet. Bring your bathing suits, it is time to take a dip. A 4-Hour Adventure for 5-10 Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to Elventree to watch over the girl while she is tending to the celebration. A simple babysitting task shouldn’t be too difficult for mighty adventurers, right? A 4-Hour Adventure for 11-16 Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Recent events in the Moonsea have caused Hillsfar to become a booming economy. This has attracted many new adventurers to the area and unfortunately brought an increase in deaths of overconfident adventurers too. Bert the Goblin has decided to sponsor an “Introduction to Adventuring” workshop! Explore Hillsfar and the five factions by participating in any one of five different missions and pick up basic skills while learning about the factions! Five One-Hour Adventures for Tier 1 Characters. Optimized for APL 1. The is 5 one hour adventures that don’t need to be played in any order. Each adventure is standalone and addresses a different aspect of the basics of D&D and introduces each of the five factions. It also contains an introduction to the “workshop” and an ending to wrap it up. It is an excellent module to introduce people to D&D and to use as intro tables at gaming conventions!
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below. A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought to you by Cold Iron Conventions and Draxtar Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The deepest depths of the ruins of the Tempest Mage’s tower have not seen a living soul for centuries. In the silent dark, death waits for you. Will you rush to meet him? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie It is a volatile time in Mulmaster. Nobles jockey for power and position. Refugees fight for mere survival. Danger and evil buried away awaken, adding to the chaos. The adventurers are tasked with investing strange events. Will they make a new friend or add to their list of enemies? A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Faded and tattered journal recovered from the tomb of the Tempest Mage alluded to The Donum Vitae, a tome containing a ritual capable of reversing the curse of undeath. A powerful and influential family in Mulmaster has a strong interest in magic of this type. This adventure follows the events of CCC-CIC-04 Best Friends Forever. This is an Adventurers League Approved adventure provided through the Con Created Content Program and sponsored by Cold Iron Conventions and Draxstar Games.
A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A mining accident leads to a failed rescue attempt. Now you have been asked help. What awaits you…at the end of the line? A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought to you by Cold Iron Conventions.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An ancient tome, a dangerous ritual, and the ultimate question, what makes us human? How far are you willing to go to save the life of a child? What lines are you willing to cross and how much are you willing to give? This adventure completes the story begun in CCC-CIC-04 Best Friends Forever and CCC-CIC-05 Donum Vitae. An Adventurers League Approved adventure provided through the Con Created Content Program, sponsored by Cold Iron Conventions and Draxtar Games. A 4-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Zor von Finklestein has purchased an aging cargo vessel and filled it with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port. A four-hour D&D Adventurers League Convention Created Content adventure on the Moonsea for 1st-4th level characters, brought to you by Cold Iron Conventions and Draxtar Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An urgent plea for assistance comes from the coastal village of Jarko’tu’ta. Traders are dead, canoes destroyed, bloodthirsty sharks spotted! A perilous canoe journey and fog-shrouded mysteries await adventurers. A 2- or 4-Hour Adventurers League Convention Created Content for 1st-4th Level Characters, brought to you by Cold Iron Conventions and Draxtar Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Soward Manor has been abandoned for years, recently serving as a hiding place for bandits and criminals. Strange noises and lights bring the mansion back to the attention of Mulmaster. What is happening at Soward Manor, and how significant is the threat? This is the first adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created Content Adventures for 5th- 10th level characters (optimized for 8th level), brought to you by Cold Iron Conventions and Draxtar Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Ships approaching Peril Island rarely survive the dangerous reefs. Sailors who have braved the shores speak of terrible beasts. Now the island seems to be an important link in an ongoing mystery. Pull those rowboats to the shore and prepare for the worst. This is the second adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created Content Adventures for 5th- 10th level characters (optimized for 8th level), brought to you by Cold Iron Conventions and Draxtar Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A sound is usually a safe harbor on a large sea Talos Sound, on the other hand, is known as a graveyard for ships and sailors entering it. Now adventurers must brave this wild place if they hope to bring a peaceful resolution to their current troubles. This is the third and final adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created Content Adventures for 5th- 10th level characters (optimized for 8th level), brought to you by Cold Iron Conventions and Draxtar Games.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A mysterious location has been uncovered and a group of adventurers are tasked with charting a ship onto the Moonsea. There they begin their underwater quest to find the treasures of the Lost City of Northkeep, facing an assortment of deep-sea challenges and enemies and eventually meeting with an ancient clan of Orcs guarding the isolated ruins of Northkeep. A 4-Hour Adventure for 5-10th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Ancient sunken city of Northkeep is filled with wild magic and and unknown dangers. Within this desolate place, a warlock experiments on wildlife to create the ultimate living weapon capable of destroying the entire Moonsea region. In order to save the world, adventurers must stop the experiments from completing.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A Shadow of the long-destroyed city of Northkeep has been found deep below the Moonsea. Filled with wild magic and inhabited by strange creatures and people, a group of Warlocks work to bring a great evil into the world. In order to protect the Moonsea, the Warlocks must be stopped. A 4-Hour Adventure for five 5th to 10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Chaotic magics torment the village of Stonedock, presenting opportunity to a devious grifter. Unknown to the scoundrel, a coveted trinket will soon bring with it the wrath of Thay! Who will help the village weather this storm? A Two-Hour Adventure for Tier One Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge?
Komentarz
Story Award I Got My Eye On You powinien być interpretowany następująco: opcja traktowania gazera Irisa jako familiara jest dostępna dla postaci do momentu “śmierci” takiego familiara (czyli do momentu, gdy pierwszy raz spadnie do 0 HP lub w inny sposób jego ciało zostanie unicestwione).
Informacje o przygodzie “Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn’t make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn’t for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the ‘At Jeny’s Request’ series.” A four-hour Adventurers League adventure for levels 5-10.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The forest haven of Elventree is in peril! Children have been abducted, monsters have breached the town perimeter, and one of the village’s druids has gone missing. The local spring seems to be a source of these problems, and you must to descend into it to explore the caverns below. Are you a match for the threats beneath Elventree’s feet?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie It’s a time of celebration in Hillsfar. Bert, a local potion merchant and member of the Hillsfar Senate, is hosting a party. It has been one year since the Great Law of Humanity has been abolished. Many non-humans like Bert have helped forge a new future for Hillsfar, but what is the current reality? A 4 Hour Adventure for 1st-4th Level Characters By Paul Johnson & Jia Jian Tin
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie There have been strange accounts from several of the heavier drinkers in Hillsfar; all are reports of monsters plaguing the woods near the city. Are these simply the ravings of those who have overindulged… or is there a more sinister plot to uncover? Your party is hired to go on a pub crawl and uncover any mischievous mixologists or spiteful servers in order to get to the bottom of these claims. There is no better drink than that of justice served! But adventurers should probably try them all, just to be sure… this is a pub crawl after all! A 4-Hour Adventure for 1st to 4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A mysterious illness cripples the children of the realm. No one has found the cure. Will you pass the tests and save the children of Faerûn?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Perpetual twilight awaits heroes when a simple request leads them to lands beyond time, beyond mortal understanding, and where those with twisted fates pray for atonement and freedom. Will joyful light return to this ancient land or will the curiosity of an outsider bring ruin to all.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie “Randel Malark Ambledragon was a magician of impressive renown. Rumour has it that before he became a travelling magician, he was a VERY successful adventurer. He settled down in Estirwald until one day he and his mansion simply disappeared. Now his mansion is back and rumours are flying all over the place. Are you courageous, daring, and clever enough to find out the truth?”
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie All the priests in Melvaunt tell Lady Elsa Tillingwood that she needs a miracle to heal her. In the wake of Moander’s rampage through Elmwood, a child is born with miraculous healing powers. Lady Elsa has tasked you with investigating this divine coincidence… are you up for the challenge?
Komentarz Przygoda nie posiada magicznego przedmiotu jako nagrody, ale oferowany story award jest bardzo dobry- nie należy dodawać magicznego przedmiotu w ramach nagrody.
Informacje o przygodzie On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and the secrets of its leaders as the adventurers try to free High Blade Selfaril Uoumdolphin from a prison of his own dreams and memories.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster’s greatest hour of need, the adventurers have one last confrontation with the the Black Phoenix, culminating in a final battle like no other.
Komentarz Jako nagroda dla graczy w miejsce Saddle of the Cavalier należy umieścić Elemental Essence Shard (Fire).
Informacje o przygodzie In honor of Tempus, Hillsfar will host the Celebration of Swords – the largest battle tournament that the Moonsea has ever seen. Warriors from across the multiverse will descend upon the arena for a chance at eternal glory. Does your team have what it takes to become champions? A four-hour-adventure for 11th to 16th level characters. This adventure revels in the glory of high tier D&D combat. Its primary purpose is to allow players to enjoy battling their high-level characters through a series of exciting encounters. The adventure also provides many means for the DM to customize the challenges to provide a unique experience.
Komentarz Przygoda zawiera Horn of Valhalla (Brass), czyli wersję rare do podmiany na Horn of Valhalla (Bronze) (VR).
Informacje o przygodzie A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you?
Komentarz Przedmiot magiczny z tej przygody jest liczony jako komplet, czyli na potrzeby liczenia liczby przedmiotów magicznych, do przekuwania/wymiany oraz do przydzielania z PMP jest to jeden przedmiot. W przypadku pożyczenia jednego ze sztyletów innej postaci na przygodzie, sztylety tracą swoją magię, tylko komplet sztyletów używany przez jedną postać zachowuje swoje magiczne właściwości.
Informacje o przygodzie Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie All out mayhem has encompassed the ground floors of the huge structure you’ve been exploring. Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In the shadow of the Galena Mountains, outside the Glumpen forest, the scars of the ancient war with the kingdom of the Witch King still lay fresh and exposed to the night air. A trade route between the regions of Vaasa and Damara have, through the years, created a crossroads at Aetherglen. The people who live there have an abiding honor for their dead, and the graveyards are shrines to their forebears. As you pass through, however, you are waylaid by a mysterious man who tells you that the dead are restless, and something worse may be stirring �neath the huge Gulthias trees of the forest.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie You’ve uncovered something ancient, something evil, on the outskirts of a small village at the foot of the Galena Mountains. The people of Aetherglen have no other options and are beseeching you and your team to investigate the trail of defiled dead that leads deep into the Glumpen forest. The massive Gulthias trees tower over your passage into the forest, casting a deep shadow over the land.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An ancient Gulthias tree contains the answers you’re seeking to the questions of the ancient dead and the recently dying in the village of Aetherglen. Its roots are massive, but so is the massive echoing bole underneath the tree. Delving deeper on the well-traveled path, you discover an old Elven city, apparently carved and fashioned from the roots themselves. But, what you discover only leads to more questions and more danger. Do you dare to venture further, and deeper, into the darkness beneath the tree? A 2-hour adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Beneath the ancient Gulthias tree is buried an even older city of Elvish design, populated by strange inhabitants that seem to be slaves of the tree. After exploring the city, you’ve found that there are strange passageways buried through the roots in the middle of common pathways, leading to a mirror city underneath. This city is suspended from the roots as the city it mirrors above is built on top of the roots. A darkness falls over this city, and you step carefully from root to root lest you fall into the deeper darkness below.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie You’ve descended further into the earth, deep under the Gulthias tree, past the both the Elven cities of light and dark, and now the perpetual darkness of an immense pit faces you. What waits for you at the bottom? Is it the evil force that has corrupted the tree above? Do you dare disturb what has been buried so deep?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie You’ve found yourselves trapped inside the tomb and temple of a Witch Maiden, one of the fabled First Sacrifices to the Witch King of ages ago. A powerful Lich in her own right, you hope that you wander through her tomb while she still slumbers, or else your journey this far deep into the evil darkness will come to a swift and abrupt end.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Some heroes raid dungeons. Some heroes slay dragons. And some heroes raise money for children’s hospitals. Everything is going splendidly for the fundraising gala at the Moonsea Children’s Hospital – until an uninvited guest and his aberrant entourage crash the party! A two-hour adventure for 1st-4th level characters. An entertaining adventure that brings together many NPCs from the Moonsea Region. With equal focus on Social, Combat and Exploration encounters, this adventure steers away from the typical ‘hack-and-slash’ dungeon.
Komentarz Jako że przygoda oferuje przedmiot magiczny rzadkości common Dark Shard Amulet, sugeruję podmianę na uncommon Pearl of Power z fluffem:
This pearl is fashioned from a single orb of twisted purple and teal extraplanar crystal originating from The Far Realm. Faint, horrifying glimpses of the realm’s chaos can be seen within the pearl—screaming faces of travelers driven to insanity and the shadowy forms of Mind Flayers, Aboleths, and Beholders.
Informacje o przygodzie According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore.” A legendary “frontier” corner of the Forgotten Realms, the Border Kingdoms are where adventurers come to carve out their own kingdom, flee retribution, hide treasure — or find someone else’s treasure. It is a hodgepodge of tiny realms ruled by kings, grand viziers, imperial overdukes, and all manner
of cabals, councils, and self-titled nobles. It’s full of ruins, folk who want to stay hidden, long- slumbering secrets, and adventures waiting to happen.
The Border Kingdoms is a valuable resource for Dungeon Masters and players alike. In addition to describing the people and places of the Border Kingdoms, this book contains enough adventure hooks and lore to keep adventuring parties busy for years.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A criminal band known as “Suldran’s Dark” who is active all over the Moonsea region and
especially on the waters of the Moonsea itself, recently seized a caravel out of Phlan carrying trade- bars of smelted copper and “batons” of steel ready to be hammered into swords.
Along with all of the cargo, the Dark seized six passengers for ransom. Little did they know that one of the passengers was a Harper agent. A rescue taking the party deep into the Cormanthor forest is now needed.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The search for the missing Harper agent has brought you to the small coastal town of Elventree on the south shore of the Moonsea. With important clues in hand and after a stop at a local festhall, you will be forced to brave further challenges found in the depths of the Cormanthor forest.
Komentarz Jako nagroda dla graczy w miejsce Battleaxe +1 należy umieścić Battleaxe +2.
Informacje o przygodzie A captive Harper agent is being held by the criminal gang “Suldran’s Dark” in the depths of the Cormanthor forest. Only the most stalwart and brave will be able to face this enemy and rescue the imprisoned Harper.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Until recently, the profitable camp delivered lumber downriver to Semberholme, but its last communication spoke of attacks from forest monsters and panicked loggers unwilling to work. The Golden Paragon Trading Company needs adventurers to find the underlying cause of their timber production problems. Are the incursions simply the woodland creatures defending their home, or is something more sinister happening in the ancient forest?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Recently, rumors of a valuable tree lured a group of loggers away from the safety of the camp after a series of monster attacks caused it to shut down operations. In response, the camp’s foreman sends a group of adventurers into the woods to bring the loggers back alive, but they quickly discover the situation is more complicated than it seems.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. After investigating monster attacks against the camp, adventurers have learned that something more sinister might be afoot in the area. Several power groups seek something dark and lost in the woods, but sometimes the worst thing you can get is what you wish for.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Golden Paragon Trading Company has been working for months to secure a long-term trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to Calaunt have each ended with dead envoys and missing documents. The latest delegation recently departed Elmwood, traveling south down the River Lis. The Golden Paragon seeks experienced individuals to follow their representatives and ensure they reach their destination safely. Can the adventurers catch them before another tragedy occurs?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A fire burns deep within the ruins of Fort Dalton. Have you finally found the missing trade delegates you seek, or is it more of the horrid creatures that dwell within the Flooded Forest hoping to lure you to your death?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Blood covers the wet, swampy ground. Some of it is yours, but much of it is not. You had the delegates under your protection, if only for a short while. Tracks in the mud lead deeper into the Flooded Forest, and your time may be running out. Can you rescue the delegates and escape the foul swamp before they meet an untimely end at the hands of their captors? Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the Border Kingdoms yet to reveal their true nature? A Two-Hour Adventure for 1st and 2nd Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Border Kingdoms are a haven of adventure, warring neighbors, and marauding monsters. But something or someone has set its sights on disrupting that casual chaos. Are you one of the brave adventurers who can help the Gilmann merchant house uncover the mystery? Part One of the Shadows on the Border Trilogy A Four-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Rumors abound concerning the Great Oak Mercenary Company and their possible role in the undead incursions plaguing the Border Kingdoms. Can you gain an audience with the Great Oak himself and learn what he knows? Part Two of the Shadows on the Border Trilogy A Four-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A shadow has fallen over the Border Kingdoms. Dark forces are on the move, and a new power has risen. The effects of this new evil are just beginning to show themselves in the villages and towns through the lands. Can a party of adventurers stop the advancement of the dark forces before they wash over the entire kingdoms? Part Three of the Shadows on the Border Trilogy A Four-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie After being charged with recovering a relic of the �Bloodsword Baron’ by a distant relative of the long-dead Baron named Celban Hilathan, you have journeyed into the depths of the Qurth Forest. You are told that some terrible evil has taken up residence underneath the ruins of a long abandoned keep and is now actively collecting artifacts of the world of the living for some unknown purpose. Do you have what it takes to survive the challenges of both the forest and the ruins and return with the prize? A Four-Hour Border Kingdoms Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The lands of Hawkgarth have long been known as “the Wood of Many Monsters”. It is rumored that an archmage of some ancient kingdom busied himself with the creation of new and terrible beasts in this place, and champions from all over Faerûn would come to test their mettle. A blood-red beast terrorizes the villages at night, and the normally stoic residents are quick to recruit able-bodied heroes. Too bad you’re not their first choice! A Two-Hour to Four-Hour Adventure for Tier 1 Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Well that’s odd. There sure are a lot of cats in the hamlet of Selpt. In fact, it seems as if just about everyone has one, and boy do they pamper those cats. Even if you’ve never been a cat person, it’s hard to say no. In fact, you should probably be adopted by one straight away. Yes, that’s it. You belong to that cat. Who’s a pretty human? A Two-Hour to Four-Hour Adventure for Tier 1 Characters
Komentarz Familiar zdobyty w tej przygodzie może być przyzywany przez postać, która go pozyskała, bez ograniczeń częstości przyzywania, według reguł opisanych w przygodzie.
Informacje o przygodzie Rumor has it the brigand Cutter Jack is holed up with his latest score in one of the haunted keeps outside Arnglar. There’s a tidy bounty on Cutter Jack’s head too, so it might be worth checking out. A Two-Hour Adventure for Tier 1 Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Peryton are known the world over as fearsome foes and gruesome battlefield scavengers. To keep the population under control, the small kingdom of Hawkgarth sponsors an annual peryton hunt. It’s an opportunity to make a little coin and build your heroic legacy—what could go wrong? A Two-Hour to Four-Hour Adventure for Tier 1 Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A great evil is rising in the Border Kingdoms. The dead walk the wilderness in greater numbers than ever before. As if they are driven to some hidden task or agenda. But they aren’t the only thing stirring in the wilds of the kingdoms. More shadows have woken in the dark places that the weak of will dare not go, but where the brave will dive into the heart of. Which are you? A Four-Hour Adventure for 11th-16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Some evils never die. Only the fuzziest heroes have enough lives to end the threat.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Mage Rymdyl’s ominous dreams have foretold a coming storm that will threaten all of the Border Kingdoms. She realizes that in order to protect the Kingdoms from this still murky threat, she must secure allies and identify those who will oppose her. She turns to a brave party of adventures to help in this a game of chess whose board is the Border Kingdoms and the prize could be the fate of Faerûn itself …
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Kroth Magg hobgoblins run the trade city of Glip Dak in the Troll Hills of Thar. From there they have taken control of the trade routes along the northern Moonsea. A young noble has been captured for refusing to pay their tariffs and his house looks to hire adventurers to rescue him.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A behir has been hired to destroy the herds of aurochs necessary to feed the hobgoblin city of Glip Dak. Patrols and scouts continue to go missing, forcing the hobgoblins to hire mercenaries to track this behir as they recall their troops to the capital to maintain order as food riots break out.
Komentarz Magiczny przedmiot opisany jest niezgodnie z DMG - należy to traktować jako błąd i używać opisu przedmiotu z DMG.
Informacje o przygodzie A corrupting sickness has infected the Quivering Forest, and the wood elf tribe of Thand’Arethen. The elves beseech the adventurers to root out the source of the corruption before they, and the forest, fall to its rot. 2-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The woodelf village of Thand’Arethen in the Quivering Forest discovered a dark and arcane corruption destroying the forest, threatening the village’s survival. The Corruption mutates anything living in the Quivering forest, changing the flora and fauna into dark corrupted echoes of what they were in life. A 2-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie High above the Quivering Forest hovers Athal’deras, an earth mote that is home to a tribe of aarakocra. But a shadow has fallen over the floating rock, and the bird people have succumbed to the darkness, which they now strive to spread upon the winds. A 3 to 4-Hour Adventure for 11th-16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Ragvala, also known as the “Coinmaker” is an ancient gold dragon who wishes to mend his broken friendship with his old adventuring buddy. Recently, there are rumors that his friend’s old magical instrument has resurfaced in the Quivering Forest. Unable to change shape anymore, the dragon needs the help of skilled adventurers who can join him on his quest. Part 1 of the Clover Group Series. A Four-Hour Adventure for Level 1-4 Characters. Optimized for Average Party Level 2.
Komentarz Brak magitki uncommon w przygodzie- na drodze głosowania przyjęto magitkę: Eldrich claw tattoo + fluff dodany ze story award.
Informacje o przygodzie The Devil King School of Higher Learning is looking for new students this school year. Those who accept the school’s invitation will be sent to Minauros, the third layer of the Nine Hells. Will the adventu—I mean students—survive the tests given to them by their devilish professors? Part One of I Got Accepted as a Student in the Nine Hells and Now I’m at the Top of the Class series.
A Two-Hour Adventure for Level 1-4 Characters. Optimized for Average Party Level 3.
Komentarz Przygoda przewiduje przydzielenie każdej uczestniczącej postaci magicznego przedmiotu rzadkości uncommon (fluffowane Bag of Holding). Zgodnie z regułami OPK, taki przedmiot może otrzymać najwyżej jedna postać w drużynie i tej zasady należy przestrzegać. Natomiast każdej postaci z drużyny, zgodnie z zapisami przygody, można przydzielić przedmiot common (fluffowane Clothes of Mending).
Informacje o przygodzie Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly! A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Unusual allies, unbridled chaos and an Underdark mystery await characters in this dark 4-hour adventure for 5th to 10th level characters. A mysterious resident has taken over an abandoned castle along a perilous trade route. Now, strange happenings have the traders spooked and there is concern about the economic fallout. Adventurers are dispatched to make a deal with the paranoid and potentially unstable occupant. This is the second adventure of the Swords Below the Moonsea saga.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters. In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable to pass up. Yet the risk is clear, for what lies ahead is nothing short of an all-out assault on a drow manor. This is the third adventure of the Swords Below the Moonsea saga.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie On the eve of Shieldmeet, the sunken Isle of Maos rises from the depths of the Moonsea, only to return to the water with the rising of the sun. But this year, the island does not sink beneath the waves, and destruction follows in its wake. A drunkard named Will Brightsong is somehow connected, and the adventurers must keep him alive long enough to find out why! A 4-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Will Brightsong has been kidnapped, and the Moonsea is spilling into the cities of the region. The adventurers must travel into the heart of Thar to rescue the Brightsong heir, and return him to the Isle of Maos before catastrophe strikes! A 4-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Brightsong heir has been rescued from the clutches of the Kur-Tharsu, but the Moonsea is still rising. The adventurers must travel to the Isle of Maos, and there fulfill their most difficult challenge yet; convincing Will Brightsong to fulfill his destiny! A 4-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Reports of an Illithid in the area south of Hillsfar have the Emerald Enclave and the Harpers on the trail of a mind flayer. The mind flayer is suspected to be Klondrus Imdree which has been presumed dead for quite sometime but is he? The call has come out for heroes to investigate and see what can be learned by his appearance. This is a 4-Hour adventure for Tier 2 characters and optimized for APL 8
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A hunt for a mad illithid has brought startling and dire news to the Emerald Enclave and the Harpers. The call has gone out for heroes to follow on the trail of Klondros Imdree as he seeks a book of terrible power, and to stop him once and for all. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Klondras Imdree’s necromancer master has been stopped, but the undead illithid is still at large, and is one step closer to claiming the Book of Vile Darkness as his own. Heroes are called on to go after the mad mindflayer and to stop him at all costs. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Word is out that Quint Degallard, the famous Waterdhavian Bard, is planning to retire and auction off her prized lute to fund her retirement. She has returned to her hometown of Gallard for her final performance in the venue where she first began playing. But the auction of such a rare artifact has attracted all sorts of nefarious clientele. Can the adventurers make sure the auction goes off without a hitch? Or will Quint lose her prized possession, her retirement, and maybe even her life?
A Four-Hour Adventure for Characters of 5th – 10th Level
Komentarz Magitka do podmiany na odpowiednie rarity: Canaith Mandolin.
Niedostępna na DMsguild
Informacje o przygodzie Brak informacji.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Niedostępna na DMsguild
Informacje o przygodzie Brak informacji.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Niedostępna na DMsguild
Informacje o przygodzie Brak informacji.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With Red Wizards and fouler things about, a power struggle among forgotten foes draws adventurers into peril. A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work? Algunos barcos de carga son chocados contra las rocas al oeste de Hulburg, desviados por una misteriosa luz. Será el trabajo de ladrones ordinarios, o será que hay fuerzas mas viles en juego? A Two-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In the Border Forest,north of the Teshwave, the Vorisch family of Phlan has built the Moonsea School for Homeless Children. A haven and home for the displaced and orphaned of the Moonsea. However, strange events threaten to close the school. Can you find the cause, and aid the school?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Festival bells cut loud through the air! Adventurers are gathering to celebrate the Wild Monster Capture Festival. Tame wild monsters, team up with them in honorable combat, and you could win not only gold, but fame and renown! The spirit of the festival is about to get disrupted, however, and you must prepare for trouble…
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League adventure set in the town of Phlan. A 4-hour Adventure for 5th – 10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour Adventure for 11th – 16th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Lord Geoffrey of the Smiths’ holdings has been struck by misfortune. He seeks adventurers to resolve issues at one of his farms, in his iron mine, and at his beloved inn. Can the party help Geoffrey and prevent him from losing his seat on the Merchant Council of Hulburg?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Lord Geoffrey of the Smiths has learned that a former comrade and fellow adventurer has taken his family heirloom and believes that this is the reason for his recent string of misfortune. He seeks adventurers to track down the Winged Panther and recover what was lost in order to break his supposed curse. Can the party track down this elusive thief and convince her return that which was taken?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The search for Geoffrey’s family mace leads you to a meeting with a famous thief. In exchange for the information, she asks you to find a painting called Dawnsight. An easy task if you can withstand the haunted memories surrounding the painting.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Mordell family has been on the decline for years. The family has reached out to their contacts one last time for help ridding the family of a generational curse. This is a Two hour Tier 1 adventure with four story arcs through a single dungeon and can be completed with or without combat.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie There are times when someone is called to the adventuring life and then there are times when someone tries to force the adventuring life. This is a case of the former helping the latter.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An injured young fisherman stumbles into Elventree with a brightly coloured egg in his arms. He claims it fell from the sky and broke his rowboat. When he swam to the shore an elf with skin of ash attacked him and tried to take the egg. Will you help him keep it safe, Adventurers? A Two/Four-Hour Adventure for Tier two Characters. Optimized for APL 8.
Komentarz Wand of Magic Detection (Uncommon) -> Wand of Wonder (Rare).
Informacje o przygodzie With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. May be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Moonsea Children’s Hospital is now open, and a small town has sprung up around Elua’s Lighthouse. The townsfolk share stories about strange occurrences in the area that they attribute to the fiendish creatures that escaped during the hospital’s benefit gala. Possibly it is all just rumors, but a peculiar and lonely child at the hospital may hold the answers.
A 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The festival of Greengrass is fast approaching, and a scavenger hunt has been scheduled to take place that day in the town of Lighthouse, organized by a noble in nearby Hillsfar. Something more seems to be going on here though. Between a missing aide and overly competitive rival teams, this doesn’t seem to be your standard entertainment. But it’s only a game. Or is it?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Red War rages after the fall of Mulmaster. Refugees from Mulmaster are steadily spreading across the region, looking for a new beginning. In the chaos of the evacuation, however, a boy is found along the road. As the dust settles, it comes to light that the child’s father is a quartermaster with the Thayan army. Fearing repercussion for the Mulmaster refugees, you have been asked to return the child.
A Two-Hour Adventure for Tier 1 characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Some of the children at the Moonsea Children’s Hospital have come down with a rare illness. Director Salinop has not been able to determine what is causing the affliction. She has pleaded with local adventurers to help determine the cause and find a cure.
A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Was it something you drank? Perhaps you were drugged. Whatever it was, it caused you to forget why you just woke up in the Cormanthor Forest with some fellow adventurers. Some entity is messing with you, and it’s your job to figure out who and why! A two to four hour adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Faction agents have braved the Glacier of the White Worm and arrived at the Monastery of the Yellow Rose, only to be denied entry. It’s up to you and your companions to secure their entry, but it’s sure to be a wild ride. This is a Tier 2 (APL 8) Adventurers League legal adventure set on the pathways between Mulmaster and the Monastery of the Yellow Rose.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A strange new crime family has been growing and tightening its grips on local businesses. Any who refuse their offers are found dead shortly after, torn apart by claws and teeth. Who is behind this wave of organized crime? A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
Komentarz Przygoda zawiera dwa bonusowe cele, których wypełnienie zwiększa runtime i ilość ACP.
Informacje o przygodzie The secluded settlement of Sunboughs has enjoyed prosperity within the Moonsea for centuries. A trade agreement is threatened when a fierce enemy strikes, seeking to destroy the elves and thwart their time-honored agreement! Who will come to their aid? This adventure is set in the Cormanthor Forest. A four-hour adventure for Tier One characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie As Mulmaster rebuilds, in-fighting between the cities’ elite has reached its peak. The Blades are forced to intervene, withholding a coveted cargo from The Zors. The Hawks have a risky proposition for adventurers that will send them above, through and below the streets of The City of
Danger. Can they fulfill their charge with the ire of a city upon them? A four-hour adventure for 1st- 4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The dawn of the final day arrives: The Red War looms on the horizon, and nothing can stop what is to come. But in those early hours before carnage begins, a group of adventurers are tasked with a covert operation to remove sensitive information left behind by the factions and sow subterfuge. Will internal and external influences keep them from completing their missions? A 4-6 Hour Adventure for Tier 3 Characters. Optimized for APL 13
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Festivals galore line the streets, parks, and courtyards of Thentia. It is the Feast of the Moon, and all are gathered to remember loved ones and friends that have departed this world, and to pay homage to their ancestors. At a celebration in the Brambles, followers of Kelemvor host a stage where revelers tell tales of heroic deeds of their lineage. When one tall tale gets out of hand, the city itself may pay the price. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3, with two 1-hour Bonus Objectives.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Once an ennead, the Earthspur Mines are home to a competition between many dwarves. Each clan sends its best and brightest crafter to compete in a test of endurance and skill. While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others. Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable to watch her back, nor can she trust her closest friends at this fraught time. So she has placed a call for adventurers, and you have answered. A four hour adventure for 1st - 4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie As the Zhentarim slowly reoccupy the Citadel of the Raven, they continue to explore the tunnels under the mountain one level at a time. Three tendays ago, a new section of the tunnels broke open, and the first group exploring did not come out. Neither did the second. Nor the third. Unwilling to risk their necks any further, the Zhentarim turn to the other factions for aid in figuring out what threat lies beneath the mountain. A four hour adventure for 5th- 10th level characters .
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Rastol Shan has summoned you to the Tower of Arcane Might and told you to be discrete. The last time the chief of the Cloaks said that, there was a coup in Mulmaster. This time, something has been stolen that he wants retrieved without the Thayans being alerted. A four hour adventure for 11th- 16th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Left in webs and reeking of rot, bodies dot the streets and alleys of the Zhentarim Ghetto, and no one does a thing. But leave one body inside Mulmaster’s walls, and everyone loses their minds. Especially the Cloaks and the City Watch. Which is probably why a Zor and Cloak representative has invited you to breakfast. A four hour adventure for 1st - 4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Mulmaster is slowly being rebuilt following the devastation of the Elemental Cults, but that reconstruction is not without its problems. The city’s need for natural resources has brought it into conflict with its neighbors before, and undoubtedly will again. The High Blade requested your presence on such a matter, and now it’s up to you to solve it. A four hour adventure for 11th – 16th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With the fall of Mulmaster during the Red War, the Moonsea region has never been so depressed. The churches of Milil and Lliira think they have a solution – a festival of music culminating in an epic, Battle of the Bards. Can you help raise the spirits of the people? Do you have what it takes to rock the people of Mulmaster with music, not elemental devastation? Part 1 of the Return of Revelry Series. A Two/Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie Bounty hunting around the Moonsea is a cut-throat business and tracking down the mark is easier than snagging it first. Pick the target, make your plans and watch out for the competition! A 2- to 4-Hour Adventurers League adventure for 5th-10th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League two-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve. A D&D Adventurers League two-hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters. A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive, the only chance to survive is to ally with the right foe. Sometimes “doing the right thing” comes only in shades of black. Six Summoned Swords is a stand-alone adventure that begins on the side of the road leading to Phlan and can be easily accessed by any adventurers traveling through the Moonsea region.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Not to be outdone by Zariel and Avernus, the scheming cultists of Moloch have worked to summon him to the Prime Material and help his schemes to ascend to power once in again in the Nine Hells.
This adventure takes the adventurers into a forgotten crypt to investigate the rumors of a fiendish cult seeking the souls of unknown passersby to sell their souls for their lives
A Four- to Six-Hour Adventure for tier 3 Characters.
Optimized for APL 13.
Komentarz W wyniku głosowania zastąpiono rare magiczny przedmiot (Brazier of Commanding Fire Elementals) na very rare- Sanctum Amulet.
Informacje o przygodzie An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton? A Two-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill. Can the adventurers stop the plague and solve The Mystery at Coppertop Manor? A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Yellow Tooth goblin tribe living in the old copper mine have starting showing signs of a sickness. Some terrible corruption has welled up from the depths. Can the source of corruption be found so that the peaceful goblins may stay in a Mine of Their Own? A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An evil menace once thought dead has resurfaced in Faerûn. This menace is a member of the Dark Priory, a doomsayer cult. You have the important mission to bring him to Phlan for prosecution. This is part 1 of 3! A 2-hour Adventure for 1st – 4th Level Characters
Komentarz W przygodzie nagrodą jest Common Magic Item: Tankard of Sobriety- do zastąpienia na Decanter of Endless Water.
Informacje o przygodzie You find yourselves shipwrecked on a mysterious island in the Moonsea. Will you escape the island to hunt Yami, or will you die in the belly of its master? This is part 2 of 3! A 2-hour Adventure for 1st – 4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The adventurers arrive on the docks of Phlan. A magical darkness hides the town. Their mission: wade in and recapture Yami, the Betrayer of the Realm. Be wary. He wields great power in his grudge against Faerûn. Part 3 of 3! A 2-hour Adventure for 1st – 4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past. This time, though, they seem to have an even more apocalyptic goal. A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda. A 4-hour D&D Adventurers League adventure for characters levels 11-16 starting in Mulmaster.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Rumors abound that the travelling faire known as Doctor Jubal’s Carnival of Curiosities have somehow acquired an actual, live tarrasque that they are displaying as part of their travelling show. An ancient eladrin who claims to be part of a secret order dedicated to protecting society from the creature is honor-bound to investigate the matter and wants the party to track down the travelling faire and see what they can discover. A 2-hour adventure for 11th – 16th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A young girl offers to hire the party to retrieve a family heirloom stolen from her by an evil archmage. The first catch: the archmage is a Red Wizard of Thay. The second catch: your potential employer insists on NO KILLING! A 2-hour adventure for 5th – 10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A priestess has traveled far from home to find herself in the middle of the RED WAR. Join her on a surreal, madcap journey through a dangerous warzone to recover the ashes of the gnome responsible for this conflict. Can anything good come out of this fool’s errand? You will love this four-hour adventure for 5th-10th level characters, set in Mulmaster during the Red War. “Lost Ashes of a Wayward Gnome” is part of the Red War series of CCC adventures.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie While attending the first annual Reclamation Day Festival in Phlan, a mysterious book is given to the adventurers, leading them to what appears to be an abandoned print shop west of the city. There they meet a would-be benefactor, who seeks their help in ridding the southern ruins of Zhentil Keep of a growing threat, the Ebon Tide, a group of mercenaries and bandits that are quickly becoming the scourge of the Moonsea. A 4-hour adventure for 11th-16th level characters.
Komentarz Przygoda na T3 posiada rare magitkę, która ma variant very rare- wand of war mage +2. Przegłosowana została zmiana na wersję +3. Uwaga co do prowadzenia: przygoda jest mocno zależna od przynależności do frakcji. Zalecane jest dopasowanie przygody na wypadek gdyby nikt w party nie przynależał do frakcji biorących udział w przygodzie.
Informacje o przygodzie A dark force is rising from the ruins of Zhentil Keep. The Zhentarim themselves are on the move to stop it from spreading, and you have been pulled into the struggle. Will you find the objects of power that your adversary searches for before it is too late? A 4-hour adventure for 11th-16th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The necromancer has been revealed, and his tower of black rock now dominates the ruins of Zhentil Keep. You must race against his machinations, or a cloud of undeath will overwhelm the Moonsea and beyond. A 4-hour adventure for 11th-16th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie “Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band’s leader remains trapped in goblin territory with their chieftan as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve the mercenary and his captive before it’s too late.”
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie As the City of Danger struggles to rebuild, a spate of unexplained disappearances in the Zhent Ghettos threatens to erupt into fresh chaos. The factions are hard pressed to investigate, and it falls upon you to uncover the truth behind this new menace. A 4-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th Level Characters (optimized for 3rd level).
Komentarz Oryginalna magitka została zastąpiona Winged Boots. Zmiana nie jest retroaktywna i weszła w życie 09.07.2024.
Informacje o przygodzie
A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths? Part 2 of The Neverdusk Trilogy.
A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz
Brak konieczności zmian, brak konieczności głosowania.
Informacje o przygodzie
As the Red War rages and Mulmaster burns, the Cult of Glaugrax sunders the arcane bindings on their alien master, unleashing an ancient evil that threatens to sink the Factions’ evacuation efforts. Can you thwart them before the City of Danger is swept away in the wake of Fenaria’s revenge?
Part 3 of The Neverdusk Trilogy.
A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.
The long-awaited Conclusion to the tale that started with Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category!
This adventure is Part 3 of “The Neverdusk Trilogy”, and it brings the tale of Fenaria Neverdusk, Sovad Klim, and the mysterious Cult of Glaugrax to a close!
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Reports are coming out of the conclusion of the death curse and the defeat of the lich Acererak. Adventurers are no longer afraid to go out into the night in search of Fame and fortune. A wily antiquarian has gleaned the location of an item of particular value And unsurpassed rarity. The problem is, she is certain she isn’t the first…or the last to learn of it. A races for riches and renown, who will be the ones to get there first and claim their prize?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Trouble is afoot in the mysterious Quivering Forest. An Archdruid finds herself unable to control the magic of a particularly powerful tree. This tree’s magic threatens to create a portal that would allow the most mischievous members of the Feywild entry to the Moonsea region. Clever adventurers will be needed to discover the nature of these fluctuating powers and keep them at bay. A four hour adventure for characters level 11-16, optimized for level 13.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches? A Two-Hour Adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his internal struggles, and locate the tomb that they have been searching for without getting into Moor Trouble? A Two-Hour Adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken Halls of Goldahroud Note: This adventure allows the DM more choice is adventure layout. It is best read and choices selected prior to running the adventure. With the right selections, this adventure can easily be deadly to even the most advanced tier 1 parties. A Four-Hour Adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The SALT Consortium take leave of Thar to create needed trade alliances with a Zor of Mulmaster. The SALT Consortium has been busy rebuilding the small town of Hawksroost and the increase in riches has caught the eye of many within the city of Mulmaster. While many are excited at the prospect of a partnership, Oriel Phoenixfeather is skeptical of any alliance. She is in search of a party to meet with one of the Zor’s that had reached out to the town and gather more information on them. However, in order to gain an audience with this mysterious person of power they will first need to win the Zor’s favor.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The SALT Consortium extends it reach from Hawksroost, to help a wizard regain his tower. Prepare yourselves to enter a wizard’s wondrous tower! Within lies tricks and traps all from the mind of the brilliant? Or the insane? One never truly knows when it comes to wizards, but one thing is for certain; the rooms within will throw you for a loop! Prepare to deal with magical trickery and arcane mayhem as you embark to explore the Tower in the Valley.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Oriel Phoenixfeather, the old halfling shopkeep from Hawksroost, has gone missing. Her granddaughter and the leaders of the SALT Consortium have sent out a call for adventurers to investigate the disappearance. A danger brewing to the north of Hawksroost, however, may make this search-and-rescue more dangerous than the party had initially planned.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar! A 2-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion! A 4-hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The mining town of Glister is under siege. Unprepared and short of supplies, the siege threatens to starve out the town. The mine has provided the only path that may provide some help; a collapsed tunnel has revealed an unknown cave that runs deep into the mountain. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The alliance between Thay and Mulmaster is stronger than ever, and this does not sit well with some of the neighboring countries; in fact, it appears that one of them is attacking caravans leaving Mulmaster and heading towards Thay. You have been asked by the Cloaks to investigate the attacks, discover who is behind them, and stop them if you can. A Four-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie You have been hired by the Brotherhood of the Cloaks to journey into the heart of desolate Thar. Once there you are to negotiate with the oni lord of Fangjaws Hold for the rights to excavate an ancient minotaur lord’s tomb within his territory. A 4-Hour Adventure for 5th-10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An excavation team was sent to unearth the tomb of an ancient minotaur lord in Thar under the protection of the Tharkul of Fangjaws Hold. But something went wrong, and an undead army poured out of the burial site and laid siege to Fangjaws Hold. You have been hired by the Brotherhood of the Cloaks to help deal with the undead threat. A 4-Hour Adventure for 5-10 Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river? A D&D Adventurers League four-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora. A D&D Adventurers League two-hour adventure for 5th-10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The fey hold sway over the forests of Cormanthor. Their presence has kept the goblinoids disorganized and warring amongst themselves. Now, a deadly enemy of the woods has laid claim to a Feywild glade. This foe is slaughtering the forest defenders and rallying goblinoid tribes in the name of vengeance. Can you stop them in time?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In a smoky tavern in the frontier town of Ylraphon, a drunken sailor cries in her beer. Befriending a group of adventurers, she confesses that she saw her spouse with someone else, and she worries what may come of it. Beseeching the adventurers to help her, the sailor asks them to investigate to find if her fears have come true, or if it is all a simple misunderstanding. A 2-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A svirfneblin clan elder and arcanist of Lumindearth has gone missing. Courageous adventurers have been called upon to bring him home, but they’ll need their wits about them if they are to survive this rescue mission in the enigmatic Underdark. A Four�Hour Adventure for 5th�10th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In the sewers beneath the ruined streets of Mulmaster, a murdered corpse has been found: the nephew of a prominent noble. Once great houses are at each other’s throats with accusations as the desperate family seeks out the truth. A 4-hour adventure for 5th-10th level characters (optimized for 7th level)
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie An elusive Master Thief claims to have information regarding the murder of a prominent noble’s nephew. However, the adventurers must first prove themselves by finding something the Master Thief lost. A 4-hour adventure for 5th-10th level characters (optimized for 7th level)
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Pursuing the murderers of the nephew of a prominent noble house has revealed more than a simple random crime. A new group or faction has risen from the ashes and dust from destruction of Mulmaster, and its nature and intent still unknown. The leader of the Silver Skulls is a mystery, and perhaps a threat to what little stability Mulmaster has found since disaster struck. A 4-hour adventure for 5th-10th level characters (optimized for 7th level)
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A popular noble just outside the city of Hillsfar is in trouble. He has been poisoned and his niece has been kidnapped by a group of outlaw druids who call themselves, the Blackleaf Clan. Adventurers are sought to go on a quest to find a mysterious woodland sage through a hidden cavern that hides a temple that has been concealed for countless years. Only this sage holds the key to saving the nobleman’s life and helping the adventurers find the lair of the Blackleaf Clan so they can save the well-loved nobleman and rescue his niece. A 4-Hour Adventure for 5-10 Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A lot has changed in Hillsfar since the assault of the Dark Feys from the Cormanthor Forest. Due to limited options, First Lord Vuhm Yestral accepted an offer for aid from the Red Wizards of Thay, who now work to rebuild the city. A Senate has been elected to ensure fair rule in Hillsfar, and a new Guard Captain has also been selected to replace the traitor, Jandra Gragdowel. Adventurers receive a job offer from the new Guard Captain. What could he need? Part One of the Devil in Hillsfar A 4-Hour Adventure for 5-10 Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Thay is turning over a new leaf! Their new ambassador to Hillsfar is a specialist in good magic, so the PCs are recruited to assist her in acquiring good sources of power for her spells. What could go wrong?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie After the death of a local historian, adventurers discover that no one is safe within the walls of Hillsfar. Will you be able to stop the culprits before the city is consumed from within?
Komentarz W wyniku głosowania podmieniono wpisany w przygodzie magiczny przedmiot rzadkości uncommon, Wand of Secrets, na magiczny przedmiot rzadkości rare, Wand of Paralysis, przy zachowaniu opisanego w przygodzie fluff’u różdżki.
Informacje o przygodzie The town of Ylraphon on the border of the Flooded Forest has been targeted by the yuan-ti. One of them has uncovered an ancient ritual to change the people of the area called the Old City into their servants. Can the adventurers stop the yuan-ti in time? The whole of the Moonsea may be at risk if they fail.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The yuan-ti have a demented scheme to bring the most vulnerable denizens of the small town of Ylraphon under their sway. Can the adventurers traverse the Flooded Forest, one of the most dangerous areas of wilderness in all Faerûn, in time to stop the machinations of the serpent god’s fanatical priest?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurer’s approach.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie That which must remain lost has been discovered. As magic rains down upon Mulmaster and the city falls to ruin, deep within the inner sanctum of the Thayvian Embassy, Szass Tam’s agents work tirelessly to decipher the Lost Journal of Karsus. Can the heroes stop Szass Tam before he learns the secrets of history’s most notorious Wizard? A 4-hour adventure for 5th-10th level characters set in Mulmaster during the events of the Red War.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. An Adventurer’s League Four-Hour Adventure for 5th-10th Level Characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Bloodpurge, a bayou village in the Flooded Forest, has come under siege by malevolent powers. Many hunters in this shanty-town have gone missing. Desperate folk murmur rumors of evil lurking in the willow groves. A Two/Four-Hour Adventurer’s League Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Barbarian Raids have been disrupting life in the farms outside the mining town of Glister. Thrusk Tharmuil, the town’s elder has determined that the forces of the Glister are incapable of stopping the raids and puts out a call for assistance before the farms are destroyed and the barbarian horde sets its sights on Glister.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Raids by the forces of the Raven Lord Attatarxes have taken their toll on the villages near Glister. Having finally gained an upper hand in repelling a raid, Thrusk Tharmuil seeks aid in taking the fight to the Raven Lord.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie After sabotaging the Raven Lord’s Aerie Thrusk Tharmuil prepares to send an expedition to attempt to eliminate Attatarxes once and for all.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The food shortages in Thentia have gotten worse. THe crops aren’t producing as much, and with the Harvest Festival approaching, the government of Thentia is seeking people to investigate the farmlands to find the cause. Popular belief says that there are monstrous beings rampaging the farms, but other powers are afoot… A Two-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Storms batter Thentia and the rains are threatening to wash away what little farm land is available. But these are not the only storms to threaten the peace as various powers wage a quiet struggle around the city. Are you brave enough to become an Agent of the Fates? A Two-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie As Thentia’s lighthouse grows dim so too does faith within the city. In the midst of this a priest of Ilmater has been accused of a heinous crime. But is this really the truth of the matter, or are we all just Agents of Fate? A 2-hour adventure for 1st - 4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The normally joyous festival of Highharvestide fast approaches the Moonsea but denizens of Thentia are not celebrating. Thanks to recent bad harvests along the River Thent and an increasingly impassible harbor, famine looms. Survival may depend on the arrival of every single larder-laden wagon. Could more trouble than bandits stand between the farmers and the walls of Thentia this season? A 2-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Council of Mages has recently sent a young apprentice out to investigate the strange disturbances that have beset Thentia. It has been several weeks and he has not yet reported back. Is he simply late or is there something more sinister afoot? A Two-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Love, loss, and lies intertwine as the election of a new WatchLord approaches in Thentia. Political intrigue runs rampant and the lives of several young women are in danger as the Fates draw you in once again.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Election time in Thentia is here! With the recent, strange events surrounding Thentia, there is a tense contest for the seat of Watchlord of Thentia. The town has divided itself into factions supporting their candidates, and with that, the people ahve been very hostile to each other. On election day, certain key figureheads in the town need to vote, but might need some help getting there… A Four Hour Adventurer’s League Legal Adventure for 1st to 4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With the election of a new Watchlord, Thentia’s will has been made clear: the infected must be kept from the healthy. Great walls now cut off the Harbor District from the rest of Thentia where the Watchlord promises the ill are being taken care of, but how do they really live? A 4-hour adventure for 5th - 10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie This is a simple caravan job - deliver the mysterious box to Thentia. Just one thing - don’t open the box. And protect it from all attacks. A two-hour adventure for Tier 1 characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there? A 2-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie In ruins near the city of Thentia, grungs have been trying to build a portal where they could move slaves in secret from the city of Melvaunt. But something sinister took hold of them, trapping them in the darkness. A map of the ancient city, which once stood on the surface of the land, leads the adventurers deeper into the catacombs. But will they find glory and riches? Or horror and death? A 2-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The call of fame and fortune has led the adventurers into the deep dark beneath the ruins near the city of Thentia. Facing off against unknown horrors, they have found both enemies and allies. Now, something from the beginning of the world stirs in the black…and it hungers. A 4-hour adventure for 1st-4th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? This is a Tier 3 (APL 13) Adventurer’s League legal adventure set in a small town near Yulash.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer’s League legal adventure set in a small town near Yulash.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear without warning and then simply vanish. Instilling fear, and beginning to impact trade, those with vested interests in the area need this thorn removed from their sides. First, however, they must first discover where the mysterious ship calls home. This is a Tier 2 (APL 7) Adventurer’s League legal adventure set in Melvaunt.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The ship plaguing the Northern Moonsea region, Merchant Lords’ Folly, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings. This is a Tier 2 (APL 8) Adventurer’s League legal adventure set near Melvaunt.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Mulmaster has seen better days, though it is slowly rebuilding with the help of the Thayans, and anyone willing. Rumors have begun to spread of farmsteads being ransacked, their owners being murdered for rituals of an unknown source. Our heroes have been tasked with finding the source, but what they uncover shows something far more sinister, and far more deadly.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Glacier of the White Worm’s innermost mysteries have always been elusive, but with hag plans unfolding the glacier has taken a turn for the worse. Adventurers must brave the ice and learn of experiments that bring an ever-growing danger to Mulmaster, and the Moonsea at large.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Trade to the city of Mulmaster has all been severed due to the destruction of the Bay. Reconstruction has been hampered by the wrath of Umberlee. To assuage her anger, a new shrine will need to be consecrated. This will require the reclamation of the Kraken’s Tear, which was lost centuries ago when Northkeep sank below the waves.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Mulmaster scrambles to defend itself, as news spreads up the River Lys of a fog-like leviathan barreling towards them! The heroes must pull together any available resources, and then repel this beast before it breaks the town and any chance for a future.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A sleepy little mining town in the Dragonspine Mountains has enjoyed the peace and quiet of their simple lives for decades. But despite his best intentions, the arrival of a scholar seeking ancient treasures has disrupted this community. A travelling band of adventurers is just what is needed to set things right.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A beholder tyrant ship crashed into the Dragonspine Mountains many years ago. Three beholders survived and found a home in Mulmaster. A recent archaeological dig may have discovered the crash site. The Mulmaster Beholder Corps doesn’t want the ship’s secrets to fall into the hands of someone who could use it for evil. Do you have what it takes to help the Corps? This is a Tier 3 (APL 14) Adventurers League legal adventure set in Mulmaster, and in a deep ravine in the Dragonspine Mountains.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie With a hag coven bringing destruction and ruin to the city of Mulmaster, its leaders send an expedition into the Flooded Forest to learn of its secrets. Old notes speak of the coven’s original lair, but nothing can prepare the expeditionary group for what they find. This is a Tier 1 (APL 3) Adventurers League legal adventure set in the Flooded Forest, south of Mulmaster and just north of Ylraphon.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A behemoth threatens Mulmaster at the direction of a bheur hag named Auntie Olma, but intelligence reveals that she has another sinister plot unfolding at the same time. One of her agents has infiltrated nearby Ylraphon on a mission to destabilize the town and weaken it in advance of a large attack. The Lords of Mulmaster cannot defend both settlements at once. Can the heroes reach Ylraphon and find the agent before she succeeds at her mission, so that the forces of the town may rally to defend their homes? This is a Tier 1 (APL 3) Adventurers League legal adventure set in the town of Ylraphon.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Chasing the mysteries of Auntie Olma has disturbed more powerful forces, and the city of Ylraphon pays the price. Zombies, ghasts, and creatures even more sinister tear up the streets. With Ylraphon in danger, adventurers must push back the undead horde threatening it all! This is a Tier 1 (APL 3) Adventurers League legal adventure set in the town of Ylraphon.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A bizarre sea monster has been spotted near Hillsfar. Strange voices visit people in their dreams. Zealots preach about the Great Old Ones’ return. Can you find out the truth before the voice consumes everyone’s sanity? This is a Tier 3 (APL 13) Adventurers League legal adventure set in Hillsfar.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Strange events are occurring near the town of Yûlash—ground tremors originating from an old mind flayer hive. Our heroes are asked to investigate the old hive and determine the cause of the seismic activity, but another pressing matter is revealed to them, too. This is a Tier 3 (APL 13) Adventurers League legal adventure set in a small town near Yûlash.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A new trend is sweeping through the upper crust of Hillsfar nobility. Private menageries—the more exotic the better—have begun popping up in mansions and gardens around the city. However, recent reports of dangerous monsters escaping captivity and attacking citizens have the Red Plumes concerned. Where are these monsters coming from, how are they being procured, and what threat might this pose? This is a Tier 1 (APL 3) Adventurers League legal adventure set in a mansion outside of Yûlash.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The flumph cloister is overjoyed to see its member returned, but warns of a psionic menace that resides nearby, causing most other creatures to flee. This menace is still in its infancy, and must be taken care of before it poses a threat to the area-at-large. Your flumph friend must come with you to sniff out the signs, so keep it safe! This is a Tier 1 (APL 3) Adventurers League legal adventure set in the Underdark.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Every 200 years, the famous Eastern Moonsea Adventuring Convention takes place in the woods south of Elmwood. A who’s who of powerful adventurers, wizards, and vendors gather at a magical convention hall to exchange stories, goods, and wisdom. New adventurers often find themselves drawn to this event, in search of fame, fortune, and most importantly, swag. Mischief and intrigue, however, are afoot and new adventurers must answer the call. This is a Tier 1 (APL 1) Adventurers League legal adventure set in in a magical convention hall south of Elmwood.
Komentarz Nie można wymienić Wand of Conducting na inny przedmiot magiczny.
Informacje o przygodzie A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure set in a small fishing village just south of Hulburg, and along the northern coast of the Moonsea.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Following the destruction of the Thunderbound and the Ark of the Mountains, the cloud giant known as Baron Rajiram, remains at-large. A lead from the Harpers has brought the party to the city
of Hulburg in pursuit of one of the Baron’s known accomplices. If they can locate his partner-in- crime, the party will be a step closer to finally apprehending the Baron and bringing him to justice.
This is a Tier 3 (APL 13) Adventurer’s League legal adventure set near Hulburg.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Hot on the trail of Selise Teshwave and Baron Rajiram, the adventurers must enter newly exposed mountain excavations in the Galena mountains. Swift action must be taken to prevent the Baron from obtaining a powerful weapon from this ruin. Meanwhile, the mysterious Teshwave siblings, Abigail and Char, are hot on the trail of their older sister. This is a Tier 3 (APL 13) Adventurer’s League legal adventure set near the Galena Mountains
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The fortress moves, slow yet inevitable in its trek across the land of Thar towards the Sword Coast. On board are Baron Rajiram and his servant, Selise of Teshwave, and the awoken defenses ready to keep the fortress afloat. Prepare for the assault. This is a Tier 3 (APL 13) Adventurers League legal adventure set in a in the air aboard the risen sky fortress, Skyelinjeheim, above the Moonsea north of the city of Hulburg.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A map with an “X marking the spot” has been found in a recently uncovered tomb located in the small fishing village of Abigail’s Cove. The village’s mayor has sent out a secret call to trusted adventurers; offering a split of whatever treasure they can recover. Success means fortune for Abigail’s Cove, its villagers, and the adventurers. This is a Tier 2 (APL 8) Adventurers League legal adventure set in a small fishing village just south of Hulburg, and along the northern coast of the Moonsea.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Though the Elemental Cults failed in the Dessarin Valley and in Mulmaster, fragments of their primordial cults still seek to destroy civilization. An unlikely contact alerts the heroes to impending ruin in the city of Phlan. Will the heroes be able to follow the ravings of a mad man to stop this scheme, or will even more catastrophe be visited upon the City of Phlan? This is a Tier 3 (APL 13) Adventurers League legal adventure set in the city of Phlan.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Heroes of the Realms have risen to stand against several recent events. The schemes of foul villains would have caused catastrophe across the lands of Faerûn, had they not been thwarted. And although they were indeed thwarted . . . there were those who escaped justice. Some of these remnants still scheme, still desire to make their dreams of destruction reality. It is time for new heroes to rise . . . This is an Introductory (APL 1) Adventurers League adventure set in the city of Hillsfar.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Years ago, a young wizard looked out over the walls of his city and saw a vision in the winds–a vision of fire, conquest and glory. Now, his hour of destiny is at hand, and it may well spell disaster for the world. Can he be stopped before it’s too late? This is a Tier 2 (APL 7) Adventurers League legal adventure set in and around the city of Hulburg.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The refugees of the Zhentarim Ghetto of Mulmaster have been abandoned by the city and its Thayan supporters. Work is hard to find, and even harder to accomplish as the everburning fires in the Ghetto continue unabated. It was inevitable that unrest in the Ghetto would grow, finally drawing the attention of the powers that be. This is a Tier 1 (APL 3) Adventures League adventure set in the city of Mulmaster.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A known gang from the refugee ghetto of Mulmaster wishes to make a statement at an important function at the Thayan Embassy. A murder mystery investigation is needed to catch this culprit, or the delicate peace between the city and its Thayan supporters could be shattered! This is a Tier 1 (APL 3) Adventurer’s League legal adventure set in they city of Mulmaster.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest. A 4-hour Adventure for 5th – 10th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Folk tales warn of strange noises from the Cormanthor Forest when winter fogs are thickest and the black of night has no shadows to cast. When such noises are heard on a late summer’s afternoon, perhaps it’s time to turn once again to the old stories?
Call of the Elvenflow is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 1st- level characters. It is the first part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary near the shore of the Moonsea.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie ll winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge.
The Wayward Wives is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd- level characters. It is the second part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary near the shore of the Moonsea.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Jeny Greenteeth again needs the help of adventurers, and this time, she is willing to pay a large price for their help – restoring the pact between Phlan and the fey of the Quivering Forest. All she needs is a coin from a dragon hoard. Easy enough, right? You may change your mind when you hear the name of the dragon… Enjoy this “Pipyap’s Guide to the Nine Hells” content.
A Four/Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Magiczny przedmiot to Uncommon, przed prowadzeniem można zaproponować zmianę na przedmiot Rare.
Informacje o przygodzie A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and rid the Moonsea of its ill influence, or will Bane’s followers successfully reclaim what they believe is their rightful property? A 4-hour adventure for 1st-4th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A priestess of Aumunator has come to the Moonsea from the Anauroch Desert beseeching aid against an old and resurgent foe. Her requests for aid so far have been for naught and she knows time is running out to uncover the machinations at work.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Cult of Eternal Flame has returned to the Moonsea seeking knowledge left behind at the sites of their greatest successes. Armed with a shard of information and a location in the middle of Mulmaster, can you discover the truth?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie A heresy has infiltrated the faithful of Lathander by an enemy thought defeated and now the City of Forges might pay the price. The Cult of Eternal Flame’s plan looks to come to fruition; can you stop a catastrophe of extraplanar proportions?
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The priestess Miriam seeks a collection of artifacts to enhance the power of her Inquisition. She offers a reward to adventurers who can retrieve the first, the Sun Disk of Aumunator. There’s one catch – she isn’t sure where it can be found.
A Two-Hour Adventure for Tier 2 Characters with two one-hour bonus objectives. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Miriam, a priestess of Amunator has received a message from an acquaintance in Mulmaster that she has something dark in her possession that can only be trusted with the Inquisition of the Radiant Dawn and you are the only ones she can trust.
A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The Inquisition of the Radiant Dawn has come across an opportunity that no one would have thought possible. In one of the ruins of Thultanthar spread across the Cormanthor lies an ancient text that will be key to the Inquisition’s future success, and only you can be trusted to find it.
A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders? A 4-hour adventure for 5th-10th level characters (optimized for 8th-level).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice?
A 4-hour D&D Adventurers League adventure for 5th-10th level characters (optimized for 8th- level).
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Civil disorder threatens to throw the leaderless town of Ylraphon into chaos. You find respite from this political strife when the Chiang Emporium hires you for an escort mission. The task: sail south to accompany a Chiang Emporium envoy on a return voyage to Ylraphon, where her wedding is to take place upon her arrival. The voyage is perilous, but not nearly as complicated as what awaits when you finally make it back to town.
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie When one of Ylraphon’s finest disappears on a routine investigation, brave adventurers are needed to unearth his fate. But as both politics and earthquakes rattle the town, the flame of hope grows dim, and hidden dangers of Ylraphon’s past resurface that may still spell doom for the future of the Moonsea.
Komentarz Przygoda udostępniona dla OPK przez autora. Niedostępna na DMSGuild z racji zmian w AL, które uczyniły ją niekompatybilną z AL.
Informacje o przygodzie The attempted destruction of three platinum discs called the Tenets of Bane has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants of Strife. Can you locate the blackguard Mace Dred and stop him before he causes even more death and destruction? A 2-hour adventure for 5th-10th level characters
Komentarz Jako nagroda dla graczy w miejsce Ring od Warmth należy umieścić Ring of Spell Storing.
Informacje o przygodzie The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants of Strife. Can you get to Sax Magnus and stop her before she summons a ravening horde? A 4-hour adventure for 5th-10th level characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants of Strife. Can you travel to Glister and unravel the mystery of who is trying to turn the town against itself? A 2-hour adventure for 5th-10th level characters
Komentarz Jako nagroda dla graczy w miejsce Sentinel Shield należy umieścić Robe of Eyes.
Informacje o przygodzie The platinum discs known as the Tenets of Bane have been reclaimed, and their owners, the Servants of Strife, no longer threaten the Moonsea. As the last days of summer rapidly approach, your faction asks you to meet Priestess Malana Homwell in the city of Thentia, where the lore wizard Rylan Elentaur believes he may have found a way to destroy the discs once and for all. A 2-hour adventure for 5th-10th level characters
Komentarz Jako nagroda dla graczy w miejsce Gloves of Missile Snaring należy umieścić Shadowfell Brand Tattoo.
Informacje o przygodzie Experience this totally wicked two-hour adventure for 3-6 characters levels 5-10 from the fantabulous minds of Anthony Joyce and Oliver Clegg! Whoa! You’ve just killed Strahd but his body remains?! How can this be?! Lead your party on a retro journey through Castle Ravenloft to collect five pieces of a powerful artifact known as the Pentaforce to summon a powerful entity that can put an end to Strahd’s reign once and for all!
Komentarz W przygodzie nie da się permanentnie zginąć, jest przede wszystkim nastawiona na fun. Zdecydowanie warto skorzystać z playlisty Spotify znajdującej się na końcu przygody. Złoto, według zasad średnich nagród, najlepiej rzucić albo na koniec, albo ukryć je na Strahdzie – jeśli party go nie przeszuka, ilość finałowego spada wedle uznania MG. Dodana nagroda za sukces dla jednego z graczy: Potion of Irresistible Dance (Tier 2, Table D, Consumable) This tropical drink straight from Chult tastes like mango and bananas. It’s unique flavor stems from thedancing monkey fruit with just a dash of alcohol. Served with a rainbow umbrella. When drank, it replicates the effect of Otto’s Irrestible Dance spell (DC17) on the creature who drank it.
Informacje o przygodzie Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own!
Komentarz Przygoda w obecnej formie nie zawiera skalowania przeciwników, więc wymaga odpowiedniego przygotowania wcześniej. Ze względu na losowe ilości złota, należy przydzielić je według zasad średnich nagród, zależnie od tego jak głęboko zajdzie eksploracja. Magiczne przedmioty zgodnie z przygodą.
Pochodzi z Van Richten’s Guide to Ravenloft
Informacje o przygodzie “The House of Lament” is an adventure for a party of four to six 1st-level characters, who will advance to at least 3rd level by the adventure’s conclusion. The adventure’s climax serves as a springboard into future adventures in the Domains of Dread, should you wish to take your campaign into those haunted lands.
Komentarz Content warningi są kluczowe - należy uprzedzić o elementach horroru. Treść, nagrody, wyzwania itd. nie wymagają dostosowywania, aczkolwiek jest śmiertelna dla postaci i raczej przeznaczona dla doświadczonych graczy. Przygoda ze względu na wiele potencjalnych torów gry wymaga dokładnego przeczytania i położenia nacisku na jasną ekspozycję sytuacji dla graczy. Zdobyte Dark Gifts dostępne są tylko w trakcie grania przygody i przestają funkcjonować po opuszczeniu Domeny.
Informacje o przygodzie Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit.
A Two-Hour Adventure for 1st-4th Level Characters
Komentarz Brak uwag związanych z prowadzeniem przygody w OPK.
Informacje o przygodzie Shemshime’s Bedtime Rhyme has been gathering dust on its shelf in Candlekeep for over six hundred years. The children’s book arrived at the library in unceremonious fashion, though the same could not be said of its courier. Yowen Pilt, a procurer of rare books who did business with Candlekeep, was utterly insane when he arrived with his latest bundle. The records of the episode are sparse, but they report that he was placed in isolation for weeks after a “singing madness” began to spread among the library’s Avowed. The records contain no further mention of the book dealer. The Avowed cataloged and shelved his final delivery, which included Shemshime’s Bedtime Rhyme.
Komentarz Przygoda pochodzi z oficjalnego hardcovera Candlekeep Mysteries. Informacje o sugerowanym skalowaniu i zmianach w nagrodach znajdują się w przygodzie na dysku z CC. W ramach dostsowania przygody do standardów OPK należy przydzielić każdej postaci, która przeżyła przygodę dodatkową nagrodę w wysokości 50 sztuk od Avowed (co przy 5 postaciach da nagrodę w złocie na poziomie 74 gp za 2 ACP T1) oraz usunąć jedną rare potkę z pokoju F11 - Potion of Gaseous Form.
Informacje o przygodzie Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance to 2nd level by the adventurer’s conclusion. It is a prelude to Tomb of Annihilation that should take about 2 to 3 hours.
Komentarz Uwaga 1: w przygodzie nie ma informacji ile ACP/godzin ma ona trwać konkretnie. Ostatecznie stanęło na 2h (DMarcin: “zajęła mi osobiście około 4h”) Uwaga 2: W przygodzie występuje zarówno uncommon magical item jak i rare cursed item. Ten drugi należy zignorować i nie dawać go graczom jako nagrody.
Informacje o przygodzie Vecna’s army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna?
Soul and Shadow is a four-hour adventure for characters of levels 17-20.
Komentarz Przygoda jako taka nie wymaga dostosowywania do gry w OPK pod kątem nagród. Należy mieć jednak na względzie 2 rzeczy:
Informacje o przygodzie An intrepid pixie resolves to leave the safety of the mangrove trees and visit the town of Barangay. Convincing her mother is one thing but completing her Rite to Flight is another! Can the adventurers help begin her journey? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie It’s time for Ali to follow her dream and head to the next big town, Barangay. But the Encanta Forest is far too dangerous to traverse by oneself. Do you mind helping the young pixie move? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie Strange things are happening at War Tortle Brewery. Not only is the magically automated, multi-level stone tower brewery under the influence of corrupting magic, but a bodacious party of hipsters has taken over the grounds. Management needs help!
Do you have what it takes to gain entrance, brave the tower, and put an end to the corrupting magic? Will you survive the challenges within, or fall trying?
Komentarz Przygoda T1 lub T2 dla postaci poziomów 5-6.
Przyznawanie ACP:
Bonus Objective
Złoto:
Magiczne przedmioty:
Informacje o przygodzie: A welcome respite at the annual Harvesttide Festival suddenly becomes the backdrop of incursion of an otherworldly army! The people of Splondar call for anyone to save them from the destructive wake of this aberrant legion’s march! Why are they here? or better yet- Who leads them? Who has the courage to find out and warn the cities of The Border Kingdoms?
Komentarz Złoto zgodnie z tabelką OPK
Informacje o przygodzie: On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to infiltrate the vampirate stronghold, liberate the valuable cargo and get out without drawing too much heat. Sounds simple enough right? But what waits in the hidden vault for our intrepid heroes, and could they be biting off more than they can chew? An action packed Four Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Przygoda przewiduje przydzielenie po jednym Keoghtom’s Ointment na gracza i jednym Bat Burglar Cloak (Cloak of the Bat) na gracza. Przegłosowano zmianę, przygoda nagradza tylko jednym Keoghtom’s Ointment i jednym Bat Burglar Cloak.
Informacje o przygodzie: Security detail at Wildspace’s largest merchant convention seemed like an easy gig. That was until the dreaded Red Flag Fleet attacked and the lives of the dohwar of the Silver Beak Cartel were thrown into chaos! Can you catch the ruthless vampirates and stop Dread Captain Yi before it’s too late?
A Spelljammer Dungeoncraft Adventure for the D&D Adventurers League. A Four Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: You are called to the Wildspace system of Forlorn where an astral elf requests your aid! Will you help him seek out his lost lover?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: An astral elf wizard has been researching the anomalies on Crystalstar. Her findings have uncovered a derelict research facility named the Amastacia. Can you navigate the facilities’ defenses and uncover the treasure she seeks?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: Tensions rise on Crystalstar as more undead materialize from the Maercryshal. Two astral elves may have a solution to save the planet, but can you act fast enough to prevent utter ruin? Part three of the Crystalstar Trilogy
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: Tensar’s Employment Service has an unusual job for a band of adventurers. At ‘The Hungry Prince’, a renowned eatery in Sigil, a troublesome rodent issue has arisen. The adventurers are called upon to assist the understaffed ratcatchers of Parakk Pest in tackling this infestation. But as they delve deeper, they may find that in the City of Doors, even a simple pest problem can hide layers of unexpected turns.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: Paup Quizzem returns for the greatest gameshow in the multiverse! The archmage Paup Quizzem has been bringing his games and trivia challenges to adventurers across the planes since he first made his debut in the ENNIE Award-winning “Where Can She Be?” Each quiz and question has been leading up to this: his ultimate gameshow, offering the ultimate prize.
The only question remaining is: who will win it?
Travel to Sigil and team up with NPCs from across the North Bay Dungeon Day (NBDD) series of adventures, testing your wits, skills, and knowledge. Everyone is here, from longtime favorites to minor characters, all ready to join your team or take you down to claim the prize.
It’s time for the greatest gameshow! Are you prepared?
A four-hour Tier 3 Planescape adventure, optimized for APL 13.
Komentarz W wyniku głosowania każdy z uczestników dostaje Chest of Preserving z dodatkowym fluffem: Nagroda Pocieszenia Ta niewielka skrzyneczka w formie kufra ma półokrągłe wieko i wygodny uchwyt, który pozwala na jej łatwe przenoszenie. Utrzymana w czerwonej kolorystyce z brązowo-złotymi zdobieniami, sprawia wrażenie eleganckiego pudełka na wyjątkowe skarby. W środku kryje słodycze pochodzące z najróżniejszych zakątków Forgotten Realms. Oraz PAUP QUIZZEM’S SPELLBOOK (COPY) dostaje fluff: Poza licznymi zaklęciami, w tym opasłym tomie zamieszczono również całą kolekcję „suchych” żartów prowadzącego oraz nauki mistrza Karola ze Strasburga — wybitnego maga, który zainspirował Paup Quizza do rozpoczęcia kariery w prowadzeniu teleturniejów.
Informacje o przygodzie: A message is circulating within Easthaven requesting brave adventurers to mount a rescue expedition to the Spine of the World. The message reads:
Adventurers needed for a rescue mission. A team led by Rog Drannian has been lost near the Reghed Glacier. Drannyth Anteos is seeking adventurers who are daring enough to mount an expedition to locate the team and return them back to Easthaven. If you are interested, meet at The White Lady Inn on Twoday at 10:00 AM. You will be compensated for your time. Wizards joining the expedition will find the compensation particularly rewarding.
With worsening weather, will the party be able to locate the missing group before the elements cause inevitable tragedy?
A four hour, Dungeoncraft Adventure for Plague of Ancients (Season 10) for characters level 5 - 10 (Tier 2, APL 8)
Komentarz Jako nagroda dla graczy w miejsce Arcane Grimoire należy umieścić Astromancy Archive.
Informacje o przygodzie: Dragons have ferociously descended upon cities across Toril! The coordination of their attacks suggests that dragons have united under one leader. Can you save civilization before war begins?
The Flying Flame is a four-hour action-packed adventure for characters of levels 11-16.
Komentarz Dragonhide Belt +3 powinien zostać podmieniony na wersję Uncommon (+1), a jeden z common magic itemów należy zamienić na Sapphire Buckler. Oba przedmioty zachowują minor properties.
Nie należy dawać graczom Blessing of Magic Resistance
Informacje o przygodzie Deep on the desert, Molguk, Son of Grolantor, rails against the bonds of his ancient prison. The throes of the ancient giant ripple corruption and calamity throughout the region, inspiring Skulkva Daggra to reach out to the smallfolk for help. Can our heroes resolve the calamity, or will the sands of the Anauroch be reduced to ashes?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Corruption, Environmental Hazards, Pollution
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie As the Ordning shatters, a magical maelstrom manifests, pummeling Faerun’s Nether Mountain region with devastating winds, destructive rains and deadly lightning. At its tethers, the Cult of Talos rises. While forests topple, waters flood and rock falls, a giant seeks freedom from The All Father’s decree and giantess emissary seeks out heroes to act against the giants … and the cult.
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Dying Moments, Possession, Self-Sacrifice
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie While the Ordning shatters, the lush jungles of Chult’s northern fringes are thrown into chaos. Encroaching settlers fell trees and ignite tensions with local tribes, all while Tharja, Son of Skoraeus, stirs in his ancient prison. As spirits awaken and the jungle fights back, emissary Hannael the Verdant seeks heroes to restore balance. Will the adventurers calm the turmoil and resolve the conflict, or will the land itself rise in wrath?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie While giantkind plot for the regard of Annam, the All-Father, the glacial walls of the Icewind Dale crack and tremble. Icefall threatens to destroy a remote settlement and the vast tundra wilds. Great chasms and fissures may open across the rime-topped expanse, freeing intense heat and molten rock from below. Within its depths, the imprisoned Son of Surtur rages. Heroes of Faerun are called upon by goodly emissaries to act to prevent the giant from escaping its prison and saving the people who call the furthest reaches of the artic-swept dale home.
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Burning Wounds. Fatal Artic Rigors, Maiming Accidents
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie On a significant anniversary of a major battle of the Kozakuran civil war, a monster of titanic proportions threatens the village of Hanamigahara. This creature, a massive amalgam of skeletal parts, seems to have a connection to the battlefield itself. Travel to Hanamigahara and put an end to the threat.
A 4 hour Tier 2 Adventure, optimized for APL 8
CONTENT WARNINGS: Death, Disrespect of the Dead
The second adventure in the ONI series, inspired by Heian Japan, its folklore, and its history. The FR-DC-ONI adventures are not sequential, and can be played in any order. They share a setting, not an overarching story.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: Three corpses have appeared in gruesome manners across the dock districts of Neverwinter. Rising cult activity is a tide of ill-omen. Lord Protector of Neverwinter calls on heroic adventurers to join the Neverwinter Criminal Investigative Services, to root out these cultists that now linger.
A Four-Hour Adventure for Level 5-10 Characters (Tier 2, Optimized for APL8)
Komentarz W wyniku głosowania, Deck Of Miscellany został podmieniony na Robe of Useful Items.
Informacje o przygodzie: Rising cult activity is a tide of ill-omen. Lord Protector of Neverwinter calls on heroic adventurers to root out these cultists that now linger, hidden in Neverwinter high society.
A Four-Hour Adventure for Level 5-10 Characters (Tier 2, Optimized for APL8)
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: Rising cult activity is a tide of ill-omen. Lord Protector of Neverwinter calls on heroic adventurers to root out these cultists infesting the catacombs deep beneath the Neverdeath Graveyard once and for all. Learn the secrets of the Cult of Vecna - and that DEATH IS NOT THE END!
A Four-Hour Adventure for Level 5-10 Characters (Tier 2, Optimized for APL8)
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: Waterdeep is hosting an inaugural Cheese Competition in honor of the new Cheesemongers’ Association, but dairy connoisseurs from across the Realms are now causing chaos in the City of Splendors. Will the event be a grating ordeal or can someone help the Guild make this a gouda experience?
A Two-Hour Adventure for Level 1-4 Characters (Tier 1, Optimized for APL3)
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: The relentless bustle of Waterdhavian trade screeches to a halt when letters and words disappear from scrolls and books. As illegible contracts in the City of Splendors kindle an outcry of dissolved deals, can anyone sort through the pulp to determine fact from fiction?
A Two-Hour Adventure for Level 1-4 Characters (Tier 1, Optimized for APL3)
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: An elven relic forged during the Crown Wars, Araelathila, has finally been located by the Tel’Quessir of Suldanessellar. An extraordinary reward is offered for those who manage to recover the elvish antiquity. The hurdle? Araelathila lies in the confines of Wyrmwell, a secondary lair and hoard of the hot-tempered Dragonsbane, one of the most infamous and deadliest great wyrms in all Faerûn: Balagos, the Flying Flame! A stand-alone adventure. Part of the Forgotten Wyrms Anthology. A Four-Hour Adventure for 11th- through 16th-Level Characters (APL 13). CONTENT WARNING: (fantasy) slavery, sense of loss, death (acid, collapse, fire lava, laceration), gore, possible sense of frustration (virtually impossible challenge).
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: The Dark Lady has spread chaos and ruin across the Dessarin Valley, causing great misfortune to nearly all adventurers and guilds that visit. Thus, it is time to endeavor to bring this power to heel, helping save the Savage Frontier or deal with this threat in a more permanent way. Dive into one of her lairs, Rundreth Manor, survive the horrors within, and end her tyranny.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A stand-alone adventure. Part of the Forgotten Wyrms Anthology.
Content Warning: Slavery, sexual coercion, charm and physical contact (illusions), cannibalism, mental torture.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: Sudden and intense earthquakes despoil the region near Waterdeep. Geologists sent to study the earthquakes have not come back, and the Geological Society of Waterdeep needs you to find them. Can you get to the bottom of these tremors before they tear the earth apart?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
A stand-alone adventure. Part of the Forgotten Wyrms Anthology.
Content Warning: Dead Wildlife Animals, Earthquakes, Frail & Weakened Elderly, Liquified Flesh, Shattered & Melted Bones, Skeletons.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: A Forgotten Wyrms Anthology Adventure
The Great Dragon Mage Jalanvaloss has been captured by the Cult of the Dragon, condemned to eternity as a dracolich, and only one band of adventurers can rescue her from her fate.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
A stand-alone adventure. Part of the Forgotten Wyrms Anthology.
Content Warning: Drug References, Undeads.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: An unidentified enchanted blade brings heroes together for one more adventure. A secret ritual is nearly complete, and its final component requires an involuntary donation.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
A stand-alone adventure. Part of the Forgotten Wyrms Anthology.
CONTENT WARNING: Body Parts, Bodily Fluids, Sacrifice
Komentarz Przygoda przewiduje możliwość zdobycia Mind Crystal (Quickened) w ilości równej połowie uczestniczących graczy zaokrąglonej w górę. Zalecane jest przydzielenie wyłącznie jednego egzemplarza tego przedmiotu.
Informacje o przygodzie: You have somehow secured an invitation to the most prestigious event of the season, the funeral of the fairy Distant Song. Foul play is suspected, but in the domain of Joquiet, it doesn’t matter whodunit, as long as it was done with style.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: They say everything happens for a reason. But when a patch of bad time sends you to a nearby Domain of Delight in the Feywild, it’s up to you to modulate this archfey’s Momentum before history itself is set permanently out of joint.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: Fledgling wizards are being struck down in Thentia, the City of Mages.Rumors tie the deaths to the reappearance of an ancient artifact, the Bright Sword.Can adventurers solve the mystery of the mage slayings before the body count rises?
A 2- to 4-Hour adventure for 1st to 4th level characters.
This adventure features a balance of all pillars of play, including an optional puzzle. Maps and magic item handouts are included in separate files.
When Mages Fall is set in the city of Thentia and has an entirely entirely stand-alone storyline. This adventure does feature an optional appearance by the Sisterhood of the Blade bounty hunting organization. It can be used a an unrelated follow-up to the introductory adventure Sisterhood of the Blade or as a precursor to the (Tier 2) adventure Fiendly Competition.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: LIVE THE EXCITING LIFE OF AN ADVENTURER! FREE TRAINING PROVIDED! WANT TO KNOW MORE? New posters advertising free training for adventurers have appeared around the town of Melvaunt. Is this just a training facility or something more sinister? The only way to find out is to go!
A 2- to 4-Hour adventure for 1st to 4th level characters, with 1-hr options for new players.
This adventure has been carefully crafted to help players new to D&D learn the game by teaching them about using skills, saving throws, and dealing with different types of monsters. Divided into “basic” and “advanced” sections, experienced adventures will also find plenty of challenges!
The adventure is highly flexible - with different ways of presenting the material to run in 2-, 3-, 4- or even 1-hour slots. It is perfect for running at FLGSs and events with high walk-in traffic.
This adventure is entirely stand-alone and introduces the Sisterhood of the Blade bounty hunting organization, which can be encountered in other adventures. If you’re looking for a follow-up to this one, the adventure When Mages Fall is recommended and potentially features an opportunity to use the story award.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: It all starts with a mysterious coin that accompanies a note detailing a time and a place. Is this a meeting? Is it friendly? The only way to know is to go find out. What the adventurers discvover sets them on a journey to a land of darkness, decadence and deception.
4- to 6-hour adventure for 5th to 10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody.
Informacje o przygodzie: A Feywild librarian is fretting over missing books – and needs adventurers to help her track it down! In the process, characters are introduced to the Feywild realm of Boucquain and its Archfey caretaker, the Librarian.
A 2 Hour adventure for 1st to 4th level characters, optimized for APL 2
This adventure is the starting point for the Adventures in Librarianship series of WBW-DC-LIB adventures. It can be played as a standalone adventure, but also helps set the stage for the subsequent modules in the series.
While all three pillars of play feature in this adventure, it is primarily a combat adventure book-ended by opportunities to engage in storytelling and roleplaying. Content Warnings: Poisoning (of animals); electrocution and incapacitation
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: The Librarian, Archfey of the domain of Boucquain, is bringing a new idea to life: a contraption that will enable faster searching of a library’s holdings! With the assistance of gnomes, other experts, and the characters, they’ll bring the first-ever Search Engine, a machine that blends the arcane, the mechanical, and the electrical, online – what could possibly go wrong?
A 4 Hour adventure for 1st to 4th level characters, optimized for APL 3
This adventure is the second of the Adventures in Librarianship series of WBW-DC-JSH-LIB adventures. It can be played as a standalone adventure, but also connects to an overarching story across all four adventures.
This adventure largely focuses on freeform problem solving and puzzles, and as such, it primarily hinges on the exploration pillar. It also features some social interactions, and includes options to add minor combats if desired.
Content Warnings: Insects and arachnids; book burning.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: The Librarian, Archfey of the domain of Boucquain, is drowning in inter-library loan requests – and to make matters worse, some of her Modron assistants seem to be malfunctioning!
With only Jeeves, the Librarian’s Modron assistant, and Marginalia, her cat, left to help, she asks the party to assist her in fetching books from the Library stacks. But delving into the Library’s stacks will uncover more than just books: Strange encounters eventually lead to a plot revealed, and unveil the mysterious threat to the Library.
A 4 Hour adventure for 1st to 4th level characters, optimized for APL 4
This adventure is the third of the Adventures in Librarianship series of WBW-DC-JSH-LIB adventures. It can be played as a standalone adventure, but also connects to an overarching story across all four adventures.
This adventure largely focuses on freeform problem solving and puzzles, and as such, it primarily hinges on the exploration pillar. It also invokes the Social pillar, and accommodates parties with a more combat-oriented preference.
Content Warnings: Insects and worms; shadow people; dark mirrors; book burning.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: The strange series of events in the Library of Boucquain come to a head as a destructive plot is revealed. Help the Librarian take a stand against an enemy that would see knowledge and art destroyed in this finale of Adventures in Librarianship.
A 4 Hour adventure for 5st to 10th level characters, optimized for APL 5
This adventure is the last of the four-part Adventures in Librarianship series of WBW-DC-JSH-LIB adventures. It can be played as a standalone adventure, but also connects to an overarching story across all four adventures.
Content Warnings: Insects and worms; shadow people; dark mirrors; book burning. Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: Ylraphon’s finest bakery needs your help! It is just days away from a very important festival that will surely rack up the revenue but the head baker is nowhere to be found. What mystery lies in the Cormanthor forest where the master chef was said to have been last seen?
A Wild Beyond the Witchlight Dungeoncraft Adventure for player levels 5-10, APL 8
Komentarz Oryginalna nagroda Moon Sickle +2 zostala zamieniona na Studded Leather Armor of Fire Resistance z nastepujacym fluffem: “This chef’s apron is expertly crafted from sturdy, fire-resistant materials. The studded leather is subtly reinforced, providing excellent protection while maintaining a sleek and professional appearance. Each stud is shaped like a small culinary utensil, and the apron is embroidered with the title ‘Mithral Chef’ across the chest in elegant script.”
Informacje o przygodzie: Where there is animosity, the Shadow will swallow all. Tensions arise as a border dispute between two archfeys threaten the stability of their domains. Can the adventurers help them put aside their differences and make them work together to defeat a coming evil?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody.
Informacje o przygodzie: The Shadow will not relinquish its task to consume the shared domain of archfeys Ananeira and Aesandoral for itself. Now, after many moons of destruction and with the help of brave adventurers, the Lord of Winter and the First Daughter of the Night Sky will go to war against the Shadowfell.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody.
Informacje o przygodzie: A master criminal has been making her way across the Moonsea, stealing priceless treasures at every stop. It’s up to you to trace her steps, find her allies, and stop her before she can claim her final prize.
A two to Four-Hour adventure for Tier 2 characters. Optimized for APL 8.
Komentarz Złoto zgodnie z tabelką OPK.
Informacje o przygodzie New allies in the Underdark have emerged and are key to stopping drow slave-taking raids around the Moonsea. Now, one such ally has been assassinated and her body has been left to the most unpredictable and vile of Zethlentyn’s drow.
What depraved price will the worshippers of the dreaded death goddess Kiaransalee set for their assistance? Are the adventurers ready to pay it?
This is a 2- to 4-hour adventure for 5th to 10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody.
Informacje o przygodzie Are you ready to turn the tables and enact a devious ambush against drow slavers? Do you want to visit a tavern run by an illithid? Have a run in with a dwarf battlerager? This is your chance!
The simmering conflict between the freedom fighters of House Tor’Erhyl and the Lolth-serving slavers of House Ouss’Nassath has reached its boiling point.
Following the recent assassination of a sword dancer, Matron Tor’Erhyl makes a bold plan to strike back where it hurts most – the slave shipments.
Yet this not merely a mission of vengeance – it’s one of mercy and liberation.
This is a 2- to 4-hour adventure for 5th to 10th level characters.
Komentarz Brak uwag związanych z prowadzeniem przygody.
Informacje o przygodzie Zim Von Zeam – of ZVZ Caravans – has spent his life braving the lawless lands of Thar with his caravans. Now, life has gifted him with a new opportunity – establishing a trade route from Melvaunt to nothing less than an Underdark city. Does he have what it takes to deal with the treacherous drow? Zim’s ambition is an adventuring opportunity like no other.
Can you prove yourselves worthy in a test of combat prowess against elite drow troops and their cunning commander?
A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody.
Informacje o przygodzie The body of a strange elf is discovered on the shores of Moonsea. Efforts to identify its origin lead to a sea bound expedition to the home of the sea elves.
Elsewhere, an ambitious merchant sets upon the deadly task of establishing a trade route to nothing less than an Underdark city. His journey is destined to take him across the subterranean Moondeep Sea aboard a drow ship.
Where the two seas meet, secrets hide and adventure begins.
A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody.
Informacje o przygodzie Drow slave-taking raids near Melvaunt have slowed thanks to the continuing co-operation with the good-aligned drow house Tor’Erhyl. The next step in the alliance is an unprecedented chance to attend a grand gala within the drow city of Zethlentyn Prime.
This adventure features a unique opportunity to engage in social spycraft to gather information!
A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody.
Informacje o przygodzie New allies in the Underdark have emerged and are working to liberate drow-taken slaves from around the Moonsea. Key to this endeavor is finding a safe and secret passage between the Underdark and the surface. Rumors tell of such a passage deep within the abandoned Axcelon Diamond Mine. Yet the passage is the least of the treasures and dangers that the mine holds.
A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Brak uwag związanych z prowadzeniem przygody.
Informacje o przygodzie:
You’ve found yourselves in possession of a lockbox full of secrets – secrets to die for. Can you unravel the truth before those who want it come calling?
An Action-packed Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Loss of a parent
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie:
When a routine salvage mission takes a sudden, deadly turn, you have to wonder: In Wildspace, will anyone hear you scream?
A Gripping Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Abduction, auditory hallucinations, body horror (transformation)
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie:
When a fragment of the Monad surfaces at a tropical resort, it’s time to stow away your armor, put on your bathing suits, and hit the beach! For once, fun in the sun’s part of the job description. Just don’t let those sea monsters crash your party!
A Sunny Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Possible phobia triggers (tentacles, beaches, oceans)
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie:
The race to claim a fragment of the Monad from a prestigious intergalactic auction house plunges you into a deadly web of lies and intrigue. With four other factions vying for the prize, can you rise to the occasion, or will the fall of the hammer spell your defeat?
A Dynamic Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Bullying, classism, religious proselytism, treachery
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie:
The Monad has taken you to a most unexpected destination: a derelict theater floating in Wildspace. Can you put on a show that brings peace to the unquiet dead?
A Musical Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Death
Komentarz Przegłosowano podmianę oryginalnego magicznego przedmiotu (nielegalnego w OPK) na Glamoured Studded Leather.
Informacje o przygodzie:
When a nefarious bounty has the Kyriakos stymied, they approach you with an offer you can ill refuse. The hunt is on in The Prime’s fog shrouded streets, but there is also danger at every turn. Can you win through?
A Heroic Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Abuse (Charm/Mind Control), Alcohol, Hospital (Injuries from Terrorism), Possible Phobia Triggers (Clowns, Rodents, Spelljammer Crash)
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie:
An abandoned research facility on a desolate ocean planet harbors technology coveted by the Ordo Melioris, and a vital clue to the Monad’s origins. It’s a race against time to fortify The Forge against the zealots’ forces! Can you weather the siege?
A Dynamic Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Crashing ships, sentience vs life, weapons of mass destruction
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie:
You’ve been sent to Azan Station in search of a spark, but things won’t be that easy. Glimpse the past and unearth the station’s tragedy in this time-travelling adventure.
A Four-Hour Time-Traveling Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Dismemberment, Flashbacks to Violence
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie:
A glitzy Wildspace gala on a glamorous pleasure cruise, a dozen priceless relics, and one chance to steal it all. Are you in, or out?
An Audacious Four-Hour Heist for Tier 2 Characters. Optimized for APL 8. Content Warning: Alcohol, Fantasy Violence, Gambling, Tobacco Use
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: In the haunted star moth “Starlight LV-426,” a mysterious creature lurks in the shadows, preying upon unsuspecting victims. Can the heroes uncover the truth behind the ship’s eerie phenomena, escape the unknown predator, and save the remaining crew from imminent danger? The fate of the “Starlight LV-426” and its crew rests in their hands.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
An adventure inspired by Ridley Scott’s Alien. CONTENT WARNING: Horror, Fear, Blood, Gore, Ghoslty Appearance, Claustrophobia
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: Alright, stop! Collaborate and listen: Roc Capella’s back in a brand new adventure. Specifically, a new Dungeoncraft for D&D Adventurers League season 10, from the writer and artist team behind “Clever” and the award-winning “Where Can She Be?”
In Bryn Shander, the city prepares for a day of celebration and festivities, as a well-known couple finally ties the knot. Adventurers are needed to help ensure all goes well, especially with the appearance of a famed troupe of kenku bards.
Can you protect the troupe, save the wedding, and help the happy couple survive the cruel, cold world that is Icewind Dale under Auril’s eternal winter?
A 4-hour adventure for tier 2, optimized for APL 8, using the “Winter Over” Adventure Seed.
What will you get in “Ice, Ice, Birdie?”
Komentarz Zmiana przedmiotu na pusty Ring of spell storing
Informacje o przygodzie: A reformed member of the Coterie of Cakes needs help to open their store, as rivals do not take kindly to those who enter their sweet territory of business.
A Two-Four Hour Sweet Sigil Adventure for Tier 1 Characters. Optimized for APL 3.
CONTENT ADVISORY: This adventure contains themes of Mild Body Horror, Sugary Diabetic Sweetness, Violence (Bullying & Gangs). Discretion is advised.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: A patissier needs help to open their store, as rivals do not take kindly to those who enter their sweet territory of business. Infiltrate the rival store and find the secret of the Cakers.
A Two-Four-Hour Sweet Sigil Adventure for Tier 1 Characters. Optimized for APL 3.
By Steven Truong
CONTENT ADVISORY: This adventure contains themes of Mild Body Horror, Sugary Diabetic Sweetness, and Violence (Bullying & Gangs). Discretion is advised.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: The Dai Meow-Ou is dead, you’re accused of murder, and you have until sunrise to clear your names. It’s time to put on your thinking cats and play detective, adventurers! Can you sniff out the real killers before your time runs out?
A Pawsome Feywild Murder Mystery for Tier 1 Characters. Optimized for APL 3.
This 4-hour module is designed to be played using Theater of the Mind, and depending on the characters and their decisions, multiple endings are possible.
Komentarz Graczom należy rozdać tylko jeden Spellwrought Tattoo
Informacje o przygodzie: What’s a Red Wizard to do when it comes to finding love? Advertise for the best and brightest, obviously! Yaelend Hulthroun has been alone for far too long, and his vaunted position as ruler of Thazalhar has suitors hailing from Eltabbar to Lapendrar. To seal the deal, a token is promised to the one who wins his affections at the Ball: a wondrous gift by way of the High Regent Szass Tam.
Can you seduce a Thayan in tendays? You can certainly try. Part Two of The (Provocative) Thayan Affair
A Four-Hour Adventure for Level 5-10 Characters (Tier 2, Optimized for APL8) [CONTENT WARNING: Dating, Hunting (Invasive Species), Performance Anxiety, Social Situations, Wardrobe Malfunction]
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: A relentless torrential storm has forced you to seek shelter at an abandoned caravan lodge with several others you met on the road, but the dangers outside may pale in comparison to the dangers within. Can you survive the night?
A Tale of Mystery & Suspense for Tier 1 Characters. Optimized for APL 3.
From the author of the Neverdusk Trilogy comes a brand new roleplaying & exploration rich adventure in the horror and mystery genre. This module is designed to be played using Theater of the Mind, and depending on the characters and their decisions, multiple endings are possible.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: A nilbog has been born amongst the wild tribes of the goblin hordes of Phandalin. Adventurers find themselves taking responsibility for this young child, protecting them from the wicked followers of Maglubiyet.
A Two-Three Hour Starter Adventure for Tier 1 Characters. Optimized for APL 2.
By Steven Truong
CONTENT WARNING: This adventure contains themes of Cute Goblin Child Endangerment (Mention), Torture (reference), Unexpected Parenthood. Player discretion is advised.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: You visit the peculiar village of Basht expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor. Their mayor? A goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers?
A Two to Four-Hour Adventure for Tier 1 Characters.
Optimized for APL 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: A dear friend of the djinni Rokstasha recently passed away. A funeral ceremony for his friend will be held in three days at the Quivering Forest. Rokstasha needs the assistance of the adventurers to find the other members of the Five-Leaf Clover if ever they are still alive and have them attend the ceremony. Don’t be late! Part 2 of the Clover Group Series.
A Two to Four-Hour Adventure for Level 1-4 Characters. Optimized for Average Party Level 3.
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: CCC-MAG01-02: Murder at the Festival! A series of grisly murders threatens the festivities at the annual Magic and Gold Festival in Thentia! Can your group of adventurers uncover the source of the attacks and stop the murderer before they strike again?
A delightfuly murderous two-four hour mystery adventure for characters level 5-10 (optimized for APL 8)
Komentarz Brak uwag związanych z prowadzeniem przygody w ramach OPK
Informacje o przygodzie: As news of gruesome murders begin to die down within the walls of Hillsfar, reports of deaths in the farmland reach the Senate. Coincidences or is there a bigger evil behind all this? A 2-Hour to 4-Hour Adventures for Tier 2 Characters. Optimized for APL 8.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Humans and nonhumans are dying of poison across Hillsfar. As old tensions flare up in the Senate, can you bring the mysterious mastermind to justice before civil war erupts in the streets? A Two to Four Hour mystery, guaranteed to end in the Trial of the Century! This adventure is designed to be highly customizable for your group’s preferences, giving unique roleplay challenges or going more combat heavy. For Tier 2 characters. Optimized for APL 8.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Pirates are pillaging and raiding more than usual along the Stojanow River and its tributaries, prompting Aya Glenmiir to invite help from renowned adventurers. The journey toward Greenhall is complicated by deeper issues in the Quivering Forest. The ever-malicious hag Jeny Greenteeth makes an appearance, revealing the hidden source of activity and presenting a new opportunity to the adventurers. Part 1 in the “At Jeny’s Request” series. A four-hour Adventurers League adventure for levels 5-10.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The Mistress of Tides calls upon heroes to awaken an ancient archfey to aid against the threat of Seelie and Unseelie Court conspirators. But a treacherous fey creature fueled by insatiable envy is playing a spoiler. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: After liberating the Green Man from his stony prison, the adventurers are given a lead. Can they reach their informant before their opponent gathers word of their actions? A Two Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: You are charged with rescuing Bea’s missing sextuplets and must bring their captors to justice. A walk in the park for brave adventurers, unless the trail extends beyond the darkness. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Finding themselves on a foggy bank alongside the Moonsea, the adventurers must dive into sunken ruins to save six innocent children from the God Who Eats. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The island-penal colony of Kulaica houses some of the most dangerous creatures in all of Moonsea. You must infiltrate this penal colony and investigate the bizarre murders of wardens before the entire colony erupts in chaos. “They expected a prison filled with filth, disease, and death. Instead they saw an exquisite subterranean city carved out of gem stones; a marvel of Svirfneblin stonesmithing. All the luxuries one could imagine were within their grasp…Kulaica was indeed a psychedelic city of wonders.But soon their dreams devolved into nightmares…” This adventure takes the characters through a surreal journey as their perception of reality itself is torn apart..Will they be able to survive as their own thoughts and memories are sold to the highest bidder? What is there to lose, other than their sanity?
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Have you been on an adventure? Gained a single level in a character class? Congratulations, that means you are fully qualified to be a teacher at Quickstep Academy, the Sword Coast’s best, newest, shiniest, uhh…most welcoming school for new adventurers. Seriously, we take everyone! The only problem is someone took our headmaster Nora Quickstep! Can you find her before most of the students and other teachers notice? A Two to Four Hour Adventure for Tier 1 Characters.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: An ancient dwarven ruin near Hillsfar has been attracting the attention of Thayans and elemental cultist. Now Alanax, the only good Thayan wizard, has requested your help to explore this ruin. What mysteries are held within these old dwarven walls? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Modrons have gathered in the Moonwatch Hills to build a strange tower. Ranging far and wide, they pilfer items both valuable and worthless to grow the swaying, shaking mass of the Patchwork Tower. What strange impulse guides them? What exactly are they building? A 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Individuals in Hulburg enlist your aid to combat an ambitious threat to Waterdeep. You are needed to infiltrate Fangjaws Hold and bring the threat’s mastermind to justice. A Two- to Four-Hour D&D Adventurers League Adventure for Tier 2 Characters; optimized for APL 8. Brought to you by Cold Iron Conventions and Fair Play Game Store.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: A small mining village near the edge of Thar goes silent. You are sent to investigate…and discover that the truth is much worse than expected. A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: A disease is spreading around the town of Melvaunt, causing boils and festering marks to form on townsfolk and travelers alike. The local guard believes that this disease is of unnatural origin, and has issued a call for brave adventurers to investigate the matter. Can you find the source of the plague, or will you simply fall as another victim? Part one of the Hordes of Thar Saga. A Four-Hour Adventure for 5th to 10th Level Characters
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: When the conflict between two fanatical groups boils over, danger knocks directly on Ylraphon’s door. As violence erupts all around, you must delve into the Eldest Ruins, the most ancient remnants of Outer Ylraphon. There, a ruined drow manor house is said to contain an artifact strong enough to stop the forces rampaging through the Old City. Part 3 of the Dead Gods Collide Series. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The RED WOLF leads a gang that preys on travellers in the wild lands of THAR. Dozens of adventurers and bounty hunters have come for the bandit, drawn by the price on their head. Can you avoid the other hunters, and find them first? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The Archfey Yuverion has announced a new competition, where competitors face off in a series of games for the chance to win gold and amazing prizes. Of course, not everyone is there with the best of intentions. Can you prove yourself the lord of games and stop the evil machinations that are afoot? Step into a new Dungeoncraft adventure by the writer and artist team behind “Where Can She Be?” and “Ice, Ice, Birdie.” This four-hour adventure is designed for levels 5-10 and uses an original Domain of Delight.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: It’s time to play the music, light the lights, and get things started in the latest Dungeoncraft adventure from the team behind “Where Can She Be?” and “Play the Game!” Step into a new Feywild domain, where a group of outcasts and oddballs need your help putting on a show! Explore Wosh-Teppum, meet its denizens, and maybe even find a new family among the lovers and dreamers. Check out “15 Seconds to Curtain” and see why the creators are calling it “the most obviously referential thing we’ve ever done” and “the reason I’ll never be taken seriously as an adventure writer.” A two-hour adventure for tier 1 characters, using the “Create a Domain of Delight” Dungeoncraft seed.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Carmille Santiago strikes again! The long-requested, long-awaited follow-up to the award-winning Where Can She Be? is here. Carmille Santiago has stolen a spelljamming ship and escaped into Wildspace - now it’s up to you to track her down! Explore Wildspace, discover new and classic systems, and collect the clues to see where Carmille’s next heist has taken her. Danger awaits in the depths of space, but if you can put the pieces together, you can still save the day. A four-hour Dungeoncraft adventure for levels 5-10.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: A suspicious murder leads the heroes into an old section of Hillsfar’s sewers, where the local fey are stirring up trouble for the surface dwellers. A 2-4 hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Thorin Ironcap has journeyed from his home in Mithral Hall to the Moonsea in search of his missing brother, Thoradin, who was exiled from Mithral Hall for blacksmithing experiments deemed “too risky”. Rumors exist that he is in Melvaunt, and that he had been using the forges in the city before disappearing recently. Thorin needs adventurers to find Thoradin before his experiments cost his brother his life…or worse! A 2-hour standalone adventure for 1st-4th level characters
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat. A 2-hour standalone adventure for 1st-4th level characters
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead? A 2-hour standalone adventure for 1st-4th level characters
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: On the streets of Mulmaster, a highly addictive elixir called Black Bliss offers hours of relaxation and euphoria for those seeking respite from the dreary, difficult life many struggle to maintain. If left unchecked, it is only a matter of time before its widespread use starts to affect the economic and social structure within the City of Danger. But what exactly is the substance, and where did it come from? A 2-hour standalone adventure for 11th-16th level characters
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Enjoy a day at the faire and a chance to earn some easy coin in the process! A wealthy merchant wants to hire security for his daughter’s extravagant handfasting ceremony. It sounds like simple work, but why would a merchant hire seasoned adventures as wedding security? Perhaps the groom has some skeletons in his closet? A 4-hour standalone adventure for 11th-16th level characters
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Anticipation is running high for the Ylraphon Convocation of Delvers, Seekers, and Sages, and every adventurer worth their salt is flocking to Ylraphon to take part. The festival promises tests of skill, renowned guest lecturers, an extensive Mercantile Exhibition, and many more attractions. But within this celebration of the exploratory arts lurks an uninvited guest of honor—danger! A four-hour adventure for Tier 1 characters.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The Ylraphon Convocation of Delvers, Seekers, and Sages is in full swing, and its Mercantile Exhibition is packed with festival-goers. But not all of them are here for bargains, as the characters soon discover, and good deeds may not be enough to bring peace to Ylraphon. A four-hour adventure for Tier 1 characters.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The many disasters plaguing the first-ever Ylraphon Convocation of Delvers, Seekers, and Sages seem to be the work of someone or something in the Flooded Forest. To put a stop to the festival’s troubles, the characters will brave the vast swamp and consult with the Wise Woman who lives there—and find themselves caught up in a sinister plot centuries in the making. A four-hour adventure for Tier 1 characters.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the dragon and bring peace to the waters of the Moonsea? This is a Tier 2 (APL 5) Adventurers League legal adventure set along the northern coast of the Moonsea.
Komentarz Jako nagroda dla graczy w miejsce Weapon of Warning (Trident) należy umieścić Knave’s Eye Patch.
Informacje o przygodzie: An ancient kindness repaid, a disaster waiting to happen. Can a timely intervention save a befuddled old man and the forgotten cove he loves so dearly. Three Moles for Father Octavius is a two to four hour adventure for 3-7 characters of level 1-4, balanced for five 3rd level characters. The adventure is set on the Eastern shores of the Moonsea, North of Ironfang Keep in sight of the Suncatcher Mountain.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Humanoid refugees have struggled to make Est’ellma a haven for all races. Sudden disappearances have disturbed their sanctuary. Will you go to their aid? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz
Szybka i przyjemna przygoda (2 ACP na spokojnie do zrobienia w 2-2,5h, a da się i o wiele szybciej), z jednym zasadniczym problemem (najprawdopodobniej błąd w druku) - Barghest przewidziany w ostatnim encounterze ma wpisane w statblocku AC: 10 i HP: 16 niezależnie od poziomu trudności, co zasadniczo trywializuje cały encounter. Potwór normalnie ma 17 AC i 90 HP, co wydaje się być odpowiedniejsze dla poziomów trudności Average i wyżej, dla Weak lub Very Weak sugerowałbym indywidualnie dostosować encounter do siły party poprzez zmniejszenie nieco AC i HP (np. 14 AC i 60 HP) oraz zmniejszenie obrażeń z głównego ataku potwora z 2d8+4 na 2d4+4, 1d10+4 lub nawet 1d8+4 przy bardzo słabym party. Sugeruję również pominąć wskazaną w przygodzie strategię, według której Barghest powinien uciec przy pomocy zaklęcia Dimension Door z trudnej sytuacji, ponieważ jest to właściwie w 100% skuteczny sposób ucieczki przed graczami, przez co encounter znów straciłby sens.
Informacje o przygodzie: Brental’s Caravan Company offers a training course for adventurers seeking the vaunted title Brental’s Roads Scholar. Will you prove yourselves worthy? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: A gnomish scientist working on rapid travel to the Underdark has disappeared after contacting some unknown civilization. How will you rescue this gnome before his new “friends” come crawling out of the Underdark? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: A Lord of Kozakura requests aid in dealing with a demon that has sworn vengeance upon his house. But there may be more to this tale than just an angry fiend. A Four Hour, Tier 2 Dungeoncraft Adventure set on the Kozakura Islands of Kara-Tur, optimized for APL 8
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The Lottery result in Icewind Dale is as feared as it is considered sacred. While interference is heavily frowned upon, that does nothing to stop rumors of rigged results from spreading. To a local fisherman of Targos, the rumors are his only hope when his childhood love is chosen as that New Moon’s sacrifice. Will the adventurers be able to prove the rumors are true? Or is this simply a desperate attempt to save his one true love? A Two to Three-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Town Speaker Nimsy Huddle knows Lonelywood better than anyone. So she knows its residents haven’t quite been themselves since the rescue mission. Sure, those broken and battered adventurers brought the missing children back…but something followed them. Now she needs someone she can trust to find out exactly what is going on. A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. Before attempting their liberation, you must find a way to get to a place no one in their right mind would want to go. Into the Jaws of History Series: Part 1 of 3. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. With travel to the reef secured, all you need to do is get in, find the trapped souls of three heroes of the Saltmarsh Alliance, and get out. As easy as a walk on the beach. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Into the Jaws of History Series: Part 2 of 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. The souls of the heroes of the Saltmarsh Alliance have been retrieved but the incursion has not gone unnoticed. The Song of the Divine Hunt has been sung. Will you survive the trek back to Toril? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Into the Jaws of History Series. Part 3 of 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: A sightseeing pleasure cruise through Realmspace turns deadly as a mysterious, violet nimbus cling to objects and people. Ever expanding, soon the nimbus may even cover entire ships, outposts, or planets. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The githyanki military base and waystation Port Gargalla has its share of soldiers, shoppes, and shrines. As with any growing city, the need for heroes persists for tasks big and small. What? Rats in the basement? No problem! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: A four-hour adventure set in Realmspace! High above the surface of the planet Toril and past the asteroid cluster the Tears of Selune is a gathering place for the brave and adventurous. An unusual beholder tyrant ship appears at the Rock of Bral and heads straight to the off-limits private docks on the Underside. More than one beholder on the Rock of Bral? That can’t be good for anyone. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: A great threat is coming to the forests of Chult, prevent it to save the forest! CONTENT WARNING: Murder. A 4-hour adventure for tier 3 characters, optimized for APL 16.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears to be the source of an intense gravity well that is keeping your crew from escaping. What awaits our intrepid heroes onboard The Orca and will they return from the belly of the beast? A chilling Four Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Welcome, one and all, to the grandest event of the year! Join residents of the Rock of Bral and beyond in ushering in the new year with a festive celebration in the stars. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: “Forgive this trespass upon your dream; My name is Qui’Indylin. I represent the scholars of Syl Cimura; a Sanctuary for Spellcraft and I come bearing invitation. We seek to unravel the mysteries that thread the Weave of Magic. Your endeavors are well-known to us, and we divine a promising and fruitful future, together. On the night of the next full moon, seek a glade in the heart of the Cormanthor Forest. If you pass the trials presented, you will be granted access to the greatest magical sanctuary throughout the known universe. Be welcomed, but be prepared.” A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: A young harengon boy wants to use music to compete for the archfey’s attention. But he needs the perfect guitar to do so. Can you help build the ultimate instrument? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The characters are pulled into a Domain of Delight, and conscripted by a horseperson to save their master, the Archfey! This is meant to be a cute and non-serious game, and a homage to my plush horses, the Waffles. A family-friendly game. Waffle tokens are included! A four-hour game for Tier 2 characters. Optimized for APL 7.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Gnomish denizens of Berribury are terrorized by flooding. Their only hope is for adventurers to summon the archfey of their domain; Tiddy Mun, to take the waters away. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: The adventurers must rescue a kidnapped bard from a Feywild Domain. Can the party decipher the clues to track the bard and unravel the mysterious blight in Mordynia? A Blight in Mordynia is Adventurer League module set within the Feywild and is suitable for new players. Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Komentarz Przygoda dodana seryjnie jako “brak uwag”
Informacje o przygodzie: Legends have circulated about a legendary Dark Mausoleum of the necromancer Nuldur. The Mausoleum has been lost to the sands of time. Clues of the location of the Mausoleum have surfaced and the adventurers are on a trail which leads into the Feywild. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 4.
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Informacje o przygodzie: The adventurers have learned of a mysterious wagon that allows them access to a seemingly abandoned Feywild realm. As the moon sets in the darkened sky the adventurers can see a glow on the horizon. An investigation shows that valley has been cut off from the rest of the forest. The forest now overlooks a sea of clouds and twilight skies. As the party stare into the twilight, it becomes quickly apparent that the valley is shrinking, as the land slowly erodes into the sea of clouds. The adventures must race to prevent the land from being completely swallowed into the Feywild. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10.
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Informacje o przygodzie: In the undersea domain of Thalassia, your heart lights your way. Everyone has a flame, called heartfire, which represents their greatest desire literally burning in their chest. Now the archfey has lost her heartfire, and the domain lies in darkness. A tier 1 adventure, optimised for APL 3.
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Informacje o przygodzie: The discovery of the thin veil between Amn and the fey domain of Andelein has demonstrated how fragile Amn’s economy and food supply are against the whims of the archfey, Alindaya. Adventurers of your renown must go into the Feywild, figure out what is causing this thin veil, and bring stability to the lives of the citizens of Amn. Part two of the Thin Veil Series. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
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Informacje o przygodzie: Murder! Daggerford is haunted by grisly murders as residents of this simple town are found dead and faceless. What horror awaits adventurers as they attempt to solve this mysterious crime? A 4-Hour Wild Beyond the Witchlight Dungeoncraft Adventure for Tier 2 Characters optimized for player level 8
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Informacje o przygodzie: The dream-ghost of a murdered archfey enlists the help of adventurers in gathering three important components for a ritual to revive her — and, oh, they need to collect them by sunset before her domain, along with everyone trapped in it, collapses. Hop to it! A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
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Informacje o przygodzie: A prince. A ball. A magical shoe. Everything was supposed to work out fine…until more than one lady’s foot fit the glass slipper. Part 1 of The Stories of Phantasia Duology. A 4-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
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